Remember that playing a game in the cloud actually requires
more bandwidth than watching iPlayer. You are also likely to play games for a lot longer than the average person would watch streaming video. So the gaming broadband package will need to be fast,
and unlimited.
However, there will be a relatively small number of servers (compared to the entire internet) so it will be easier to beef up the network on just those routes. Big game networks are likely to develop local nodes too, so international traffic will be reduced with all streaming video created more locally. It's the international traffic that costs BT the most per byte, and it will be necessary to reduce latency.
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