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Paid PSN subscription detailed 
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http://www.computerandvideogames.com/ar ... ?id=230085

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A survey has leaked Sony's considered details for premium PlayStation Network subscription.

According to the IPSOS Online Research survey (sent to Kotaku), Sony's premium subscription plans would include access to full hour game trials, free access to PSOne Classics, and cross-game voice chat.

"Sony is considering offering a premium PlayStation Network subscription in the future," the survey says. "The subscription offering would provide new premium features you could choose to pay for and are in addition to the features currently available for free such as access to online multiplayer gaming (current features would remain free)."

Premium users would also have access to Cloud Storage Space for Games, which would allow players to save their game online rather than on their hard disk, loyalty reward programs, automatic updates, member-exclusive Facebook Connectivity, an online music service and music video service, Hulu TV catch-ups, member-only game content, discounts, demo-sharing (sharing exclusive member-only demos from your full games with friends), and Netflix without a disc.

The chart on this page details four potential plans; three costing $69.99 a year or $9.99 a month and one running $4.99 a month and $29.99 a year.

The idea is clearly to add features on top of current PSN functionality and not, as some feared, about putting a price on online play. Fair play to Sony, we say.


Could be interesting, could be the start of something we won't like in the future :lol: ;)

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Fri Dec 18, 2009 9:42 pm
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I like the idea of being able to save your game to the cloud.

This is something that I really want Microsoft to bring in for the Xbox, because I want to be able to login to my XBL account on any console.

That would be a really great feature IMO.

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Fri Dec 18, 2009 10:23 pm
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Nick wrote:
This is something that I really want Microsoft to bring in for the Xbox, because I want to be able to login to my XBL account on any console.


You can (by taking your memory stick or signing in on the console manually) but not as a real temp measure, or cloud saving :(

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Fri Dec 18, 2009 11:14 pm
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I know you can use a memory stick, but doesn't it have to be a Microsoft one? i.e. you can't just whack a USB drive into the front and use that????

I don't have a memory card, and even if I did I don't think I'd be organised enough to actually take it everywhere with me.

And what do you mean signing in manually?

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Fri Dec 18, 2009 11:40 pm
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Nick wrote:
I know you can use a memory stick, but doesn't it have to be a Microsoft one? i.e. you can't just whack a USB drive into the front and use that????

I don't have a memory card, and even if I did I don't think I'd be organised enough to actually take it everywhere with me.

And what do you mean signing in manually?


You put your gamer profile thing on the memory card, and then if you go to say your mates house, you plug the card in and manually load the profile from that card.

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Fri Dec 18, 2009 11:58 pm
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Nick wrote:
And what do you mean signing in manually?


On friends xbox, on the dash in the bit when you sign in you can recover a gamertag, it's a bit lengthy

And it's the memory unit for save games, not a usb stick



Annoyingly, Nintendo have it pretty good as IIRC the Wiimote has enough memory on it for the players Mii or 2 per remote

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Sat Dec 19, 2009 12:56 am
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finlay666 wrote:
Nick wrote:
And what do you mean signing in manually?


On friends xbox, on the dash in the bit when you sign in you can recover a gamertag, it's a bit lengthy


Oh right yeah.

It's a complete PITA tbh, and even after you've done it on your mates console, you'd then have to go back and do it again on your own.

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And it's the memory unit for save games, not a usb stick


That's what I was asking - and that's what I don't like.

There's no reason for them not to make it so you can just use a USB key except for the fact that they want to coin you for a proprietary memory card, and sue anyone who makes a compatible one.

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Sat Dec 19, 2009 1:40 am
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Nick wrote:
There's no reason for them not to make it so you can just use a USB key except for the fact that they want to coin you for a proprietary memory card, and sue anyone who makes a compatible one.


Piracy

The Wii is exploited because you can load an SD card with files to enable it to play disc images, the easiest way right now is a soft mod, no firmware flashes, no opening the console, if there is a problem just delete the files and send for repair.

The DS (and no doubt soon the DSi) are exploited from the availability of having a USB connection to a cart, they got the signature for how games are loaded from that. The DSi has an SD card slot, I can see it being exploited quickly (and not having to use a cart again)

The PSP.... same again, it's also how the images are obtained via a reader to a PC

The piracy on the DS/PSP is incredibly high because it's so easy to do and you don't need to modify internal hardware. I have seen R4 cards being advertised in stalls openly and I know of a number of shops that will flash any PSP for a price

They didn't sue them, they just stopped them working.

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Sat Dec 19, 2009 1:55 pm
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That's not a good enough excuse I'm afraid.

By using a proprietary interface they can stop piracy? Rubbish.

They simply want to sell the cards.

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Sun Dec 20, 2009 7:18 am
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