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XBox One U-Turn 
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Amnesia10 wrote:
big_D wrote:
The lack of an off switch for the whole device puts me off. The old Apple TV is bad enough, 'stand-by' means turning the video card off, but the processor and the hard disk still run at full pelt. The only way to shut down the hard drive and put the processor to 'sleep' is to pull out the power cable! Sounds like Microsoft are maiming the same mistake here.

Having something that gets used for a few hours a month running 24/7 is very poor design, especially considering the spiralling electricity costs at the moment.

I have an Apple TV and you can turn it off via the apple remote using a menu in the settings section.


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Which one do you have? As I said, the original one, with the hard drive, cannot be put to sleep. The Stand-by option in the menu only turns off the video card, it doesn't put the whole device into stand-by.

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Thu Jun 20, 2013 9:53 am
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big_D wrote:
Amnesia10 wrote:
big_D wrote:
The lack of an off switch for the whole device puts me off. The old Apple TV is bad enough, 'stand-by' means turning the video card off, but the processor and the hard disk still run at full pelt. The only way to shut down the hard drive and put the processor to 'sleep' is to pull out the power cable! Sounds like Microsoft are maiming the same mistake here.

Having something that gets used for a few hours a month running 24/7 is very poor design, especially considering the spiralling electricity costs at the moment.

I have an Apple TV and you can turn it off via the apple remote using a menu in the settings section.


Sent from my iPad using Tapatalk.

Which one do you have? As I said, the original one, with the hard drive, cannot be put to sleep. The Stand-by option in the menu only turns off the video card, it doesn't put the whole device into stand-by.

I have the first 1080p version. It might be the second generation version. It is a year old there is no hard drive in it.

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Thu Jun 20, 2013 11:47 am
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Then you have the third or fourth generation Apple TV. Mine is from 2010 and has a hard drive, so you can actually store music and videos on it, so you don't have to have the Mac turned on.

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Thu Jun 20, 2013 12:00 pm
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big_D wrote:
Then you have the third or fourth generation Apple TV. Mine is from 2010 and has a hard drive, so you can actually store music and videos on it, so you don't have to have the Mac turned on.

Thanks for clearing up that. All I know is what it can do and 1080p playback was the clincher for me. As for what version I had no idea. :oops:

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Thu Jun 20, 2013 12:15 pm
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jonbwfc wrote:
bobbdobbs wrote:
I know you have amnesia thus may forget about it but currently kinect will need to be connected to tye xbox one but doesnt need to be active.

Define 'active'. The Kinect won't be active as in tracking, but it will be active enough to listen for voice commands e.g. 'Xbox On'. In fact, does the Xbox One actually have an on/off/standby switch, or are you expected to always use voice?.

on or off totally or stanby where it "listens" for the phrase xbox on.

jonbwfc wrote:
bobbdobbs wrote:
All the privacy concerns have been addressed as countries like Germany would go ape [LIFTED] if it was always monitoring you. So you have the ability to shut off all those pesky monitoring abilities.

Again, define what you mean by 'monitoring'. A lot of voice recognition systems push sampled voice up to the cloud for processing. I dunno about you, but I consider 'listening to my voice and sending a recording of that off onto the internet to be processed' as a pretty decent definition of 'monitoring'. Not in the tinfoil hat sense, I have no belief the NSA will give a crap about anything I say, but we need to define terms here.

see above response ;)

jonbwfc wrote:
bobbdobbs wrote:
By bundling in kinect with every console game designers know that they can code for kinect and it won't be a barrier to people buying the game. This could also mean designers can actually use the power of kinect to do innovative things

They've had several years to do that already. Kinect for Xbox 360 sold massive numbers yet the amount of innovative, interesting things that it was used for on consoles is practically zero. It was used for innovative interesting things when hooked up to PCs and MS's distribution of the API for windows was an excellent idea but in game terms, it really hasn't set the world on fire. There were enough people with 360 Kinect units that anyone coming up with a 'must have' game would have made a fortune, regardless of whether every 360 owner had a Kinect or not..

approx 1/3 of xbox 360 owners have a kinect But of course no publisher knows who actually has a kinect and would you want to possibly put off 2/3's of the user base with your new "blockbuster" COD:Hamster incursion or fifa 2999. Im not saying MS approach is the right one but I can see where it makes sense on the game fron, plus the other features that make xbox one totality.

jonbwfc wrote:
jonbwfc wrote:
It comes fundamentally down to this : gesture control is an interesting form of technology that has interesting and useful applications, it's just that experience suggests gaming isn't one of them. Nintendo have pretty much abandoned it after having massive success with the Wii, Playstation Move was stillborn and KInect made money but won few hearts. Pinning future hopes that a given previously moribund technology might suddenly 'come good' generally is path to disappointment.
although more and more TV's now have some motion sensor built into them


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The big problem is of course the added cost to the console.

Sadly, it's a catch 22 - either you make it mandatory from the start and kill adoption of your platform due to high price or you make it optional and then you've got the 'we won't make games for it because some people won't have it' arguement. The fact is though MS sold 24 million Kinect units for 360 - according to wikipedia - and that of itself is a big enough platform to make a truckload of money on, if you have a good game idea.

I don't think the legal status of kinect in Germany is an issue - it's not doing anything the previous one did in general and that didn't have any legal problems as I recall.

The issue is the "always on" aspect of what MS are pushing, add i the tinfoil hat brigade and you have the clusterf*ck of loads of people who cant or wont understand the power of the on/off switch or FTFM.

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Amnesia10 wrote:
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Thu Jun 20, 2013 12:54 pm
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bobbdobbs wrote:
The issue is the "always on" aspect of what MS are pushing, add i the tinfoil hat brigade and you have the clusterf*ck of loads of people who cant or wont understand the power of the on/off switch or FTFM.

The fact that the Kinect can be turned off is good, which allays my fears about it. As you said by making it a feature of the console far more games will now include Kinect features, that is good for everyone. Publishers will know that there will be a sizeable market for the game rather than the 1/3 of consoles as of now. It will also allow the game to be sold cheaper which is good for the customer. The problem is that Microsoft really did not understand the customer and so really screwed up. If they actually took time to survey their users they would have stopped all development of such ideas much earlier and would not have walked into a [LIFTED] storm over this. No one objects to DRM that is unobtrusive. I am more than happy to put disks into the console every time I play a game. As long as the disk is genuine the publishers should be happy that they have customers willing to play their games and use genuine disks only. If I were to sell the game I expect to lose the ability to play the game again. Many are more than happy with that and will then sell on the game. Microsoft thought that they were powerful enough to impose new terms on customers and that has backfired spectacularly. I wonder how much this overall has tarnished the value of the Microsoft brand?

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Thu Jun 20, 2013 1:57 pm
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Thu Jun 20, 2013 2:03 pm
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Amnesia10 wrote:
bobbdobbs wrote:
The issue is the "always on" aspect of what MS are pushing, add i the tinfoil hat brigade and you have the clusterf*ck of loads of people who cant or wont understand the power of the on/off switch or FTFM.

The fact that the Kinect can be turned off is good, which allays my fears about it. As you said by making it a feature of the console far more games will now include Kinect features, that is good for everyone. Publishers will know that there will be a sizeable market for the game rather than the 1/3 of consoles as of now. It will also allow the game to be sold cheaper which is good for the customer. The problem is that Microsoft really did not understand the customer and so really screwed up. If they actually took time to survey their users they would have stopped all development of such ideas much earlier and would not have walked into a [LIFTED] storm over this. No one objects to DRM that is unobtrusive. I am more than happy to put disks into the console every time I play a game. As long as the disk is genuine the publishers should be happy that they have customers willing to play their games and use genuine disks only. If I were to sell the game I expect to lose the ability to play the game again. Many are more than happy with that and will then sell on the game. Microsoft thought that they were powerful enough to impose new terms on customers and that has backfired spectacularly. I wonder how much this overall has tarnished the value of the Microsoft brand?

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johnwbfc wrote:
I care not which way round it is as long as at some point some sort of semi-naked wrestling is involved.

Amnesia10 wrote:
Yes but the opportunity to legally kill someone with a giant dildo does not happen every day.

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Thu Jun 20, 2013 2:32 pm
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bobbdobbs wrote:
The issue is the "always on" aspect of what MS are pushing, add i the tinfoil hat brigade and you have the clusterf*ck of loads of people who cant or wont understand the power of the on/off switch or FTFM.

The problem is Microsoft stating that the One must be on all the time, or at least that is what all the news stories that I've read say. There is never a mention of the on/off switch, just that it must be on all the time.

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Thu Jun 20, 2013 2:55 pm
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big_D wrote:
bobbdobbs wrote:
The issue is the "always on" aspect of what MS are pushing, add i the tinfoil hat brigade and you have the clusterf*ck of loads of people who cant or wont understand the power of the on/off switch or FTFM.

The problem is Microsoft stating that the One must be on all the time, or at least that is what all the news stories that I've read say. There is never a mention of the on/off switch, just that it must be on all the time.

MS have been pushing the always on as it fits into their image of the console being the hub of the room and it allows you to say xbox on etc. This gets reported as you "must" have it on at all times or die... :-)

Sent from my GT-I9505 using Tapatalk 4 Beta

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johnwbfc wrote:
I care not which way round it is as long as at some point some sort of semi-naked wrestling is involved.

Amnesia10 wrote:
Yes but the opportunity to legally kill someone with a giant dildo does not happen every day.

Finally joined Flickr


Thu Jun 20, 2013 2:58 pm
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bobbdobbs wrote:
MS have been pushing the always on as it fits into their image of the console being the hub of the room and it allows you to say xbox on etc. This gets reported as you "must" have it on at all times or die... :-)

Sent from my GT-I9505 using Tapatalk 4 Beta

I can fully appreciate that they want it to be the centre of our entertainment, but they are late to the idea. Customers possibly have cable or satellite boxes, possibly another console or two even. Then TIVO or a PVR of some sort, and that is before you add a Roko or Apple TV and not forgetting DVD's or Blu-rays.

The voice control may have been a good feature that would have been useful once you use it, but the impression was that it had to be on even if you were watching TV or not even home.

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Thu Jun 20, 2013 4:51 pm
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