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$400 price point for next-gen systems suggested 
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Legend

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Amnesia10 wrote:
pcernie wrote:
I wonder if you can take bets on MS dropping some of their restrictions.

Or how quickly they slash prices or how poor sales are? :lol:


Wonder what the odds are now?

http://www.techradar.com/news/gaming/co ... ay-1160205

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Wed Jun 19, 2013 8:50 pm
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Legend
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pcernie wrote:
Amnesia10 wrote:
pcernie wrote:
I wonder if you can take bets on MS dropping some of their restrictions.

Or how quickly they slash prices or how poor sales are? :lol:


Wonder what the odds are now?

http://www.techradar.com/news/gaming/co ... ay-1160205

You won! Changing before the product was even launched. :lol:

Now the question will be will this be enough to deter buyers? It might be. While this complete about face is probably enough for many I suspect that many will wait for some time to see what actually happens before they buy.

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Wed Jun 19, 2013 9:51 pm
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Legend

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Cliff spouts more sh1te

http://www.computerandvideogames.com/41 ... leszinski/

What an utter tit.

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Thu Jun 20, 2013 7:34 pm
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pcernie wrote:
Cliff spouts more sh1te

http://www.computerandvideogames.com/41 ... leszinski/

What an utter tit.


[quote][Bleszinski believes publishers will only accelerate their efforts to maximize profits using DLC, micro transactions and "tacked on multiplayer"./quote]
in other words "hardcore" gamers will lose out.

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johnwbfc wrote:
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Amnesia10 wrote:
Yes but the opportunity to legally kill someone with a giant dildo does not happen every day.

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Thu Jun 20, 2013 7:44 pm
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He's a loudmouth and the important point in what he's saying isn't the one he wants to make. He states that top end console titles don't make a profit. This is mostly true. The point is the industry's answer to this is 'squeeze the customer harder', when in fact it should be 'how do we do we get our costs down? Should we continue to spend £100 million marketing a game that therefore will have to sell six million copies to show a profit'?


Thu Jun 20, 2013 8:35 pm
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Legend

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bobbdobbs wrote:
pcernie wrote:
Cliff spouts more sh1te

http://www.computerandvideogames.com/41 ... leszinski/

What an utter tit.


Quote:
[Bleszinski believes publishers will only accelerate their efforts to maximize profits using DLC, micro transactions and "tacked on multiplayer"./quote]
in other words "hardcore" gamers will lose out.


Nobody minds DLC if it genuinely adds to the game, even some of the cynical stuff works just cos the game did. This prat's using the 'threat' of practices that he obviously knows are BS to start with!

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Thu Jun 20, 2013 8:41 pm
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pcernie wrote:
Nobody minds DLC if it genuinely adds to the game, even some of the cynical stuff works just cos the game did. This prat's using the 'threat' of practices that he obviously knows are BS to start with!

Exactly. If the game is not good enough to start with then the options for DLC are limited. I have only bought a couple of the DLC for Civ 5 but still play the game and one day will buy more.

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Thu Jun 20, 2013 9:01 pm
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Xbox One: was Microsoft's reversal the right decision?

The company has abandoned plans for a 'digital first' console, turning to a model based on boxed copies and pre-owned sales. Have consumers won?

http://www.guardian.co.uk/technology/20 ... soft-right

Good article. I try to avoid digital purchases where possible. For all the talk of 'buying a licence', no company is ever gonna delete or power down my physical copy!

Plus the games companies generally don't deserve the money for digital console games sales; the prices are just laughable.

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Thu Jun 20, 2013 11:19 pm
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It is a good article.

Quote:
Some industry insiders clearly see this as unambiguously the correct thing to do. "It was absolutely the right decision," says John Pickford, a veteran game developer. "Physical discs are well understood by the consumer and this attempt to control their trade and exchange is a direct attack on consumer rights. There are some benefits to the DRM approach – disk-less installs, etc – but they don't come close to compensating for the restriction in reselling or lending and the forced internet check-in."

We also needed to see the prices that would be charged for the games. £50 for a digital only game that might not live up to expectations is a leap too far for most. With physical media you could at least sell the disks. That does not exist with digital only sales. Until that is clear the whole concept was flawed. They should have left the DRM out and then launched the store and market place for pre owned downloads later. Then once people can see that digital games are much cheaper they might consider them. Steam was able to take off because many of the games were cheap.

Quote:
I was in the pub on Saturday talking to some non-gamer friends about the controversy, I explained the Xbox One restrictions to them and they were completely dumbfounded about why anyone would buy it. This typifies how gamers have felt right down to their core.

Which explains why the public said no.

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Fri Jun 21, 2013 9:32 am
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Amnesia10 wrote:
It is a good article.

Quote:
Some industry insiders clearly see this as unambiguously the correct thing to do. "It was absolutely the right decision," says John Pickford, a veteran game developer. "Physical discs are well understood by the consumer and this attempt to control their trade and exchange is a direct attack on consumer rights. There are some benefits to the DRM approach – disk-less installs, etc – but they don't come close to compensating for the restriction in reselling or lending and the forced internet check-in."

We also needed to see the prices that would be charged for the games. £50 for a digital only game that might not live up to expectations is a leap too far for most. With physical media you could at least sell the disks. That does not exist with digital only sales. Until that is clear the whole concept was flawed. They should have left the DRM out and then launched the store and market place for pre owned downloads later. Then once people can see that digital games are much cheaper they might consider them. Steam was able to take off because many of the games were cheap.

Quote:
I was in the pub on Saturday talking to some non-gamer friends about the controversy, I explained the Xbox One restrictions to them and they were completely dumbfounded about why anyone would buy it. This typifies how gamers have felt right down to their core.

Which explains why the public said no.

Steam took off because you needed it to play HL2 and counterstrike source

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johnwbfc wrote:
I care not which way round it is as long as at some point some sort of semi-naked wrestling is involved.

Amnesia10 wrote:
Yes but the opportunity to legally kill someone with a giant dildo does not happen every day.

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Fri Jun 21, 2013 10:56 am
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bobbdobbs wrote:
Steam took off because you needed it to play HL2 and counterstrike source


Absolutely. I remember the amount of rage doing the rounds when HL2 required Steam (myself included). Now Steam, for the most part, gets love from the gaming community. Maybe MS should have stuck with it? Who knows!

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Fri Jun 21, 2013 1:07 pm
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veato wrote:
bobbdobbs wrote:
Steam took off because you needed it to play HL2 and counterstrike source


Absolutely. I remember the amount of rage doing the rounds when HL2 required Steam (myself included). Now Steam, for the most part, gets love from the gaming community. Maybe MS should have stuck with it? Who knows!

I think that they should possibly continue but run it in parallel. If people can buy the boxed version for £50 and the downloadable for £25 let people decide. They way they did it was badly managed.

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Fri Jun 21, 2013 2:16 pm
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Amnesia10 wrote:
veato wrote:
bobbdobbs wrote:
Steam took off because you needed it to play HL2 and counterstrike source


Absolutely. I remember the amount of rage doing the rounds when HL2 required Steam (myself included). Now Steam, for the most part, gets love from the gaming community. Maybe MS should have stuck with it? Who knows!

I think that they should possibly continue but run it in parallel. If people can buy the boxed version for £50 and the downloadable for £25 let people decide. They way they did it was badly managed.

from most of the reactions on gaming websites, it was the old way or no way. Plus do you really think publishers of the AAA games would go for that type of differential between physical and digital versions. That is blind utopian optimism at its best.

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johnwbfc wrote:
I care not which way round it is as long as at some point some sort of semi-naked wrestling is involved.

Amnesia10 wrote:
Yes but the opportunity to legally kill someone with a giant dildo does not happen every day.

Finally joined Flickr


Fri Jun 21, 2013 2:48 pm
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Legend
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bobbdobbs wrote:
Amnesia10 wrote:
I think that they should possibly continue but run it in parallel. If people can buy the boxed version for £50 and the downloadable for £25 let people decide. They way they did it was badly managed.

from most of the reactions on gaming websites, it was the old way or no way. Plus do you really think publishers of the AAA games would go for that type of differential between physical and digital versions. That is blind utopian optimism at its best.

That was just a suggestion. At the end of the day the publishers will decide what the price will be. If they sold both for £50 I know what most people would go for.

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Do concentrate, 007...

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Fri Jun 21, 2013 4:10 pm
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Australian government to support indie developers

http://www.computerandvideogames.com/41 ... evelopers/

That quite a chunk of cash relative to the figures :o

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Fri Jun 21, 2013 5:04 pm
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