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pcernie
Legend
Joined: Sun Apr 26, 2009 12:30 pm Posts: 45931 Location: Belfast
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The UK government has poured cold water on hopes that the games industry tax relief debate will be resurrected in the near future. Responding to questions in a select committee, culture minister Ed Vaizey said that if the industry continues to focus on tax relief in its lobbying efforts, there could be "a hiatus for three or four years [or more] before it realistically comes back onto the table". That would seem to suggest the government is unlikely to evaluate the case for tax breaks again until around the time of the next election. According to GameSpot, Vaizey also said "there are other ways we can support [the games industry]", perhaps through regional growth funds and some form of "direct support" from the Department for Business, Innovation and Skills. Asked whether a tax break was completely off the radar, he said he would "encourage TIGA in particular to look at other creative options". Last month, TIGA hit out at the UK government's "extraordinary" reluctance to introduce a tax break for UK game development. http://www.computerandvideogames.com/ar ... ?id=278973
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Sun Dec 05, 2010 10:55 pm |
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tombolt
Spends far too much time on here
Joined: Fri Apr 24, 2009 8:38 am Posts: 2967 Location: Dorchester, Dorset
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I don't get a tax break, why the [LIFTED] should they?
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Sun Dec 05, 2010 11:06 pm |
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ProfessorF
What's a life?
Joined: Thu Apr 23, 2009 7:56 pm Posts: 12030
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Because games developers like to think they do something important.
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Sun Dec 05, 2010 11:16 pm |
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finlay666
Spends far too much time on here
Joined: Thu Apr 23, 2009 9:40 pm Posts: 4876 Location: Newcastle
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Because a huge number of UK developers are leaving the UK to go to Canada and mainland Europe where there are tax breaks. The UK was one of the biggest sources of computer games outside the USA and Japan. Now Canada, France, even the Eastern block countries are encroaching on this area. The companies are getting heavily taxed and as a result a number of UK companies have gone under (Free Radicals (Timesplitters), Ubisoft Newcastle (formerly Reflections) (Driver), Midway Newcastle (Formerly Pitbull syndicate) (Test Drive, Wheelman) , Mere Mortals to name just 4 companies (3 of those local to the North East) off the top of my head) Personally given the rich heritage in computing the UK has I think there needs to be Software development tax breaks in general, as there are large numbers of skilled workers who are contemplating going abroad as they can get paid a lot more for doing the same work purely because the company isn't paying as much tax. Just look at the state of the heritage in Bletchley Park, and they can't even afford Alan Turing's papers in auction, even with £100,000 of help from Google. If it wasn't for issues in getting Visas in some countries I would love to work in I doubt I would be in the UK any more tbh...
_________________TwitterCharlie Brooker: Macs are glorified Fisher-Price activity centres for adults; computers for scaredy cats too nervous to learn how proper computers work; computers for people who earnestly believe in feng shui.
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Mon Dec 06, 2010 12:10 am |
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jonbwfc
What's a life?
Joined: Thu Apr 23, 2009 7:26 pm Posts: 17040
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To be fair, most of those went under because they spent a huge amount of money making games that turned out to be complete pish that nobody bought. The tax situation was merely a consequence of that. Jon
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Mon Dec 06, 2010 7:34 am |
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adidan
I haven't seen my friends in so long
Joined: Thu Apr 23, 2009 9:43 pm Posts: 5048
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This. Many areas get tax breaks, I'd rather see a tax break for the games industry to help their competitveness and their ability to employ and retain highly skilled staff than to see yet another industry disappear. I don't see a problem with helping out success stories.
_________________ Fogmeister I ventured into Solitude but didn't really do much. jonbwfc I was behind her in a queue today - but I wouldn't describe it as 'bushy'.
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Mon Dec 06, 2010 9:03 am |
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dogbert10
Doesn't have much of a life
Joined: Thu Apr 23, 2009 8:23 pm Posts: 638 Location: 3959 miles from the centre of the Earth - give or take a bit
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Couldn't agree more - It's a crowded area, so to survive you have to do something good and original - if you don't then it's nobody's fault but your own and you deserve to fail. Far too many companies in this country think they can survive by producing tat and then running cap in hand to the Government when thing go wrong.
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Last edited by dogbert10 on Mon Dec 06, 2010 11:03 am, edited 1 time in total.
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Mon Dec 06, 2010 11:01 am |
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Linux_User
I haven't seen my friends in so long
Joined: Tue May 05, 2009 3:29 pm Posts: 7173
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I don't see individuals getting tax breaks to stop them pissing off abroad. If these companies are so shallow as to expect special treatment to work in the UK, then let them sod off frankly.
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Mon Dec 06, 2010 11:02 am |
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finlay666
Spends far too much time on here
Joined: Thu Apr 23, 2009 9:40 pm Posts: 4876 Location: Newcastle
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Most went under because it was cheaper to produce the AAA titles elsewhere such as Canada and the USA where they have the tax breaks so it's cheaper to make them there so they were given the 'worse' games Linux_User, what about working tax credits? Cash ISA savings accounts? Those are examples of tax breaks for individuals
_________________TwitterCharlie Brooker: Macs are glorified Fisher-Price activity centres for adults; computers for scaredy cats too nervous to learn how proper computers work; computers for people who earnestly believe in feng shui.
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Mon Dec 06, 2010 1:52 pm |
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adidan
I haven't seen my friends in so long
Joined: Thu Apr 23, 2009 9:43 pm Posts: 5048
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There's also talk about bringing back a tax breaks for married couples. There are loads out there, people just tend to overlook them if they get them.
_________________ Fogmeister I ventured into Solitude but didn't really do much. jonbwfc I was behind her in a queue today - but I wouldn't describe it as 'bushy'.
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Mon Dec 06, 2010 3:35 pm |
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jonbwfc
What's a life?
Joined: Thu Apr 23, 2009 7:26 pm Posts: 17040
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No, they went under because the games they made didn't sell. Haze, Wheelman, Driver.. three games that cost multimillion pounds to make, three games that got awful reviews, three games that sold 'well below expectations'. It doesn't matter which country you are in, it doesn't matter what the tax laws are. If you make something that people don't want to buy, you go bust. there is indeed a brain drain to the Canada in the games industry this is true. But using those companies as an example of how the UK tax regime is somehow 'killing UK games development' is bunk. If they'd been in Canada, they'd have gone bust too. If you want a proper example, find me a game comany that made a game that DID sell well and STILL went bust. Jon
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Mon Dec 06, 2010 8:08 pm |
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finlay666
Spends far too much time on here
Joined: Thu Apr 23, 2009 9:40 pm Posts: 4876 Location: Newcastle
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Core Design (Tomb Raider games) Bullfrog (Dungeon Keeper, Theme Park, Theme Hospital, Populous) (content bought by EA) Realtime Worlds (Crackdown) Free Radical Design (Timesplitters series) (You might rag on one game they did badly but a lot of developers have had a few duffs, difference is with a small studio it can close them) Empire Interactive (Flatout series) (publisher) Bizzare Creations (Project Gotham Racing 2/3/4) (announced they are looking to close last month)
_________________TwitterCharlie Brooker: Macs are glorified Fisher-Price activity centres for adults; computers for scaredy cats too nervous to learn how proper computers work; computers for people who earnestly believe in feng shui.
Last edited by finlay666 on Mon Dec 06, 2010 11:11 pm, edited 2 times in total.
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Mon Dec 06, 2010 10:53 pm |
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ProfessorF
What's a life?
Joined: Thu Apr 23, 2009 7:56 pm Posts: 12030
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So is that a fault of the taxation, or a poorly managed business plan?
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Mon Dec 06, 2010 11:08 pm |
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finlay666
Spends far too much time on here
Joined: Thu Apr 23, 2009 9:40 pm Posts: 4876 Location: Newcastle
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Arguably both, if it didn't cost them as much to make the games they wouldn't have risked so much, difficult to say for many of them as the issue of taxation is more a war of attrition than a flash in the pan closure after 1 failed game Dev studios aren't the ones that risk losing the money if a game doesn't sell, it's the publisher. All a dev studio stands to lose is bonuses on a game selling well or on the chance to do follow up DLC in most cases.
_________________TwitterCharlie Brooker: Macs are glorified Fisher-Price activity centres for adults; computers for scaredy cats too nervous to learn how proper computers work; computers for people who earnestly believe in feng shui.
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Mon Dec 06, 2010 11:13 pm |
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jonbwfc
What's a life?
Joined: Thu Apr 23, 2009 7:26 pm Posts: 17040
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 |  |  |  | finlay666 wrote: Core Design (Tomb Raider games) Bullfrog (Dungeon Keeper, Theme Park, Theme Hospital, Populous) (content bought by EA) Realtime Worlds (Crackdown) Free Radical Design (Timesplitters series) (You might rag on one game they did badly but a lot of developers have had a few duffs, difference is with a small studio it can close them) Empire Interactive (Flatout series) (publisher) Bizzare Creations (Project Gotham Racing 2/3/4) (announced they are looking to close last month) |  |  |  |  |
OK 1) Bizarre haven't gone bust. Their backer say they are looking for a buyer - and this is on the back of Blur and James Bond : Bloodstone. Blue reviewed well but didn't sell, Bloodstone reviewed badly and didn't sell (mainly because it was knocked up in less than a year, apparently). 2) Core - had run the Tomb Raider franchise into the ground before it was taken off them and given to some yanks and hadn't made a decent game in years before they were dissolved by Eidos. 3 ) Bullfrog - also hadn't made a sucessful game in years but were still viable then were bought. Didn't go bust. 4) Realtime worlds.. Hahahaha. Sorry. Realtime worlds are an absolute test case in bad management in the making of APB. Spent (allegedly) 100 million pounds making an MMO that they didn't have a proper idea of how they were going to make money off, found they couldn't make any money off it and went bust. They weren't hard done to, they were bloody clueless. 5) Free Radical - made the lovely timesplitters games then spent the about the next three years making Haze, which was bloody awful. And which nobody bought. They got a ton of money from Sony to make it an exclusive and still went bust. Basically, they over extended and overspent and went bust. Ask any first year management student if that's a surprise. 6) Empire Interactive - They published Flatout for a bunch of Swedes, it's irrelevant to the British game dev community. The kind of games Empire actually wrote themselves were the wonderful 'Big Mother Truckers'. Bah. There are perfectly viable, logical business reasons who all those companies no longer exist as independent businesses that have nothing to do with the UK tax regime in comparison to any other.
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Mon Dec 06, 2010 11:47 pm |
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