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Sensi Soccer creator: Games industry weaker than in the 90s 
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Legend

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Jon Hare, the man jointly responsible for Sensible Soccer and the Cannon Fodder series, believes the games industry is weaker than it was during the 1990s.

The Sensible Software co-founder told Beefjack that "bean-counting overlords" have disempowered creative IP makers, making game development less financially viable for developers.

"I believe that as a commercial industry it became more 'mature' - i.e. bloated with far too much middle management all wanting their own slice of the pie and shareholders demanding never-ending short-term success - around 1995," he said.

"However, I feel that creatively, from a software design point of view, it went from being a very powerful, innovative industry to a creatively weaker, me-too industry at about the same time. Put is this way: I was earning more money in 1994 and having more fun than I am now."

He added: "So from my point of view, commercially, it has gone backwards because I am making less money, because the middle managers and their bean-counting overlords have largely disempowered the creative intellectual property generators from having sufficient influence and power within the industry."

Hare has previously argued that British developers are being "undermined" by an "Americanised" games industry.

http://www.computerandvideogames.com/ar ... ?id=282815

Have to say, my overall satisfaction level with games is well down, I still go back to many older games as a result. Even basic ones like Streets of Rage or the original Worms.

It's the same as films these days for me, the spark is rarely there anymore...

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Mon Jan 10, 2011 11:35 pm
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Legend
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I find that I still play some of the oldies. Even Syndicate via Dos Box. The problem for the games industry is that games cost so much to create so they inevitably play safe. That is not the same for iPad games which can be developed by individuals again. Originality os clearly helping the iPad.

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Tue Jan 11, 2011 12:00 am
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What's a life?
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They should do a re-boot of Cannon Fodder with better graphics for the PC. That game was awesome.

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Tue Jan 11, 2011 9:22 am
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I find the creativity and risks come in the form of XBLive/PSN and to an extent iPhone/Android games. And to be honest some of the most enjoyable games I played last year were in this format too.

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Tue Jan 11, 2011 10:44 am
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