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Tretton lashes out at Natal 
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Legend

Joined: Sun Apr 26, 2009 12:30 pm
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http://www.computerandvideogames.com/ar ... ?id=239805

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Sony's Jack Tretton has dismissed Microsoft's Natal movement control scheme, branding it a great idea that Sony "invented eight years ago."

Speaking with Gametrailers TV, the SCEA boss touted the company's PlayStation Move, saying: "ultimately this is next generation gaming."

When asked if PlayStation Move is an attempt to capture some of Nintendo's success, he replied: "We've kind of been looking for the right opportunity to bring motion gaming in a PlayStation like experience. We really feel that with the right combination of the PlayStation Eye and our Move controller we've really got the opportunity to bring realistic gaming with motion to consumers for the first time."

However, Tretton wasn't afraid of making a similar comparison between Natal and the PlayStation EyeToy.

"If you really want to get involved in playing with a camera I suggest you go out and buy a $99 PlayStation 2 and play some of the great technology we invented eight years ago," he said.

While Tretton refused to confirm what the company would announce at E3, he admitted that Killzone 3 was inevitable.

"We own Guerrilla Studios and they did a great job on Killzone 1 and 2 - I don't know when you'll see any announcements about it but I can promise you a Killzone 3."


What an absolute cock :lol:

If I had to guess, I'd say Sony thought the Eye was well dead :P

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Sat Mar 20, 2010 9:42 pm
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Doesn't have much of a life
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Although it's hard to deny MS' "wave frantically at the TV in the hope that something happens" idea is a thoroughly crap one.

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Sat Mar 20, 2010 11:13 pm
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Legend

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gavomatic57 wrote:
Although it's hard to deny MS' "wave frantically at the TV in the hope that something happens" idea is a thoroughly crap one.


It was only the other day when a mocking Sony vid mentioned button presses that I realised just how bad an idea it could be :oops: :?

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Sat Mar 20, 2010 11:19 pm
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Legend

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MS: No Natal space limitations

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Microsoft has issued a clarification explaining that Natal is not dependant on the size of gamers' rooms to work properly - following reports that at least 13 feet of clear space was required.

"The comments recently about the play space for Project Natal were misinterpreted," the software giant explained in a statement. "It is true that the Project Natal sensor reads the configuration of your room and adjusts play space, as appropriate."

"We know that living rooms come in all shapes and sizes, and have conducted numerous play tests to ensure everyone will be able to jump off the couch and into the fun when Project Natal launches globally this holiday."

Earlier this week, Microsoft exec. Hsiao-Wuen Hon let slip that the company is already at work on a sequel to Project Natal.


http://www.computerandvideogames.com/ar ... ?id=240328

Hmm, wouldn't matter if it could work in my room (plugging it in in the living room is just a non-starter for all sorts of reasons), I just wouldn't be comfortable with the lack of space :lol:

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Wed Mar 24, 2010 9:53 pm
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