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Kinect/Move purchase intent 'relatively low'
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Author:  pcernie [ Tue Jun 29, 2010 5:23 pm ]
Post subject:  Kinect/Move purchase intent 'relatively low'

Quote:
A new analyst report claims that the purchase intent for Microsoft and Sony's next-generation motion control devices is "relatively low".

The post-E3 report from analysts at EEDAR says that the awareness of the Move and Kinect among core gamer types is high, but their intent to actually head to stores in autumn and trade cash for them isn't up to par.

Purchase intent for the devices "ranked relatively low" on EEDAR's charts, falling short of the top-20 range. Interestingly, the report also says that more gamers are interested in Kinect than Move, although it notes that this is likely down to the 360's large install base. Relatively speaking, it says both "showed near equal popularity".

EEDAR, who got its figures from IGN traffic, points out that purchase intent for both products should rise as they draw nearer to release and more games are announced.


I'm not surprised. Too many people got burned by the Wii and realised what often amounts to exercise with a crap game is only fun maybe twice...

Also, Kinect's lack of buttons suggests frustration and crap games, and Sony's device looks like something from another time. I'm not even sure if it's a futuristic time either :lol:

Author:  gavomatic57 [ Wed Jun 30, 2010 4:43 pm ]
Post subject:  Re: Kinect/Move purchase intent 'relatively low'

Kinect took the biggest problem with the wii (besides the graphics, the unwieldy 12-digit friend codes and lack of games) and made it worse. Now you don't even have a small stump of the implement you are pretending to use. What are you going to use in tennis games, a hair brush?

I'm not that interested in Move either, although Killzone 3 may be fun to try...but not fun enough to warrant spending the money on the equipment.

Author:  veato [ Wed Jun 30, 2010 6:54 pm ]
Post subject:  Re: Kinect/Move purchase intent 'relatively low'

gavomatic57 wrote:
What are you going to use in tennis games, a hair brush?


I presume you'd hold some mini racquet of sorts? That could be interesting with Kinect. If there's no controller as such you might (specualting) be able to hold the actual implement from the game. I like that idea.

Author:  paulzolo [ Wed Jun 30, 2010 9:29 pm ]
Post subject:  Re: Kinect/Move purchase intent 'relatively low'

veato wrote:
gavomatic57 wrote:
What are you going to use in tennis games, a hair brush?


I presume you'd hold some mini racquet of sorts? That could be interesting with Kinect. If there's no controller as such you might (specualting) be able to hold the actual implement from the game. I like that idea.


As long as you don't get a paperclip popping up at inopportune moments:

Quote:
ImageIt looks like you are having a wank. Would you like me to find you some porn?

Author:  Nick [ Wed Jun 30, 2010 9:41 pm ]
Post subject:  Re: Kinect/Move purchase intent 'relatively low'

Image

Author:  big_D [ Thu Jul 01, 2010 4:25 am ]
Post subject:  Re: Kinect/Move purchase intent 'relatively low'

veato wrote:
gavomatic57 wrote:
What are you going to use in tennis games, a hair brush?


I presume you'd hold some mini racquet of sorts? That could be interesting with Kinect. If there's no controller as such you might (specualting) be able to hold the actual implement from the game. I like that idea.

Microsoft have explicitly stated, you won't hold anything... :?

Author:  ChurchCat [ Thu Jul 01, 2010 10:25 am ]
Post subject:  Re: Kinect/Move purchase intent 'relatively low'

big_D wrote:
Microsoft have explicitly stated, you won't hold anything... :?


Well that rules out the wanking option then.

:lol:

Author:  pcernie [ Thu Jul 01, 2010 12:57 pm ]
Post subject:  Re: Kinect/Move purchase intent 'relatively low'

big_D wrote:
veato wrote:
gavomatic57 wrote:
What are you going to use in tennis games, a hair brush?


I presume you'd hold some mini racquet of sorts? That could be interesting with Kinect. If there's no controller as such you might (specualting) be able to hold the actual implement from the game. I like that idea.

Microsoft have explicitly stated, you won't hold anything... :?


It is capable of recognising that you're holding items though IIRC :|

Author:  veato [ Thu Jul 01, 2010 1:13 pm ]
Post subject:  Re: Kinect/Move purchase intent 'relatively low'

pcernie wrote:

It is capable of recognising that you're holding items though IIRC :|


Thats what I was thinking. Not so much that you need to hold anything but you can if you want for added realism..... or something.

With Wii (and I guess Move) you have to hold a controller. Kinect (if what I said above could actually happen) would allow more freedom in that respect.

Author:  finlay666 [ Thu Jul 01, 2010 2:58 pm ]
Post subject:  Re: Kinect/Move purchase intent 'relatively low'

ChurchCat wrote:
big_D wrote:
Microsoft have explicitly stated, you won't hold anything... :?


Well that rules out the wanking option then.

:lol:


It's how you turn the 'adult channels' on ;)

Author:  l3v1ck [ Thu Jul 01, 2010 10:17 pm ]
Post subject:  Re: Kinect/Move purchase intent 'relatively low'

pcernie wrote:
I'm not surprised. Too many people got burned by the Wii and realised what often amounts to exercise with a crap game is only fun maybe twice...

Or.... People already have a wii (and like it) for motion games and see no need to buy a whole new device to get teh same experience with better graphics.
Maybe when the next generation of consoles comes out in five years or so Mircosoft will do much better out of this kind of device.

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