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Battlefield: Bad Company 2 
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Joined: Thu Apr 23, 2009 6:12 pm
Posts: 2020
Location: Mute City
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vdbswong wrote:
soddit112 wrote:
did not see that >.> <.<

FQ accepted, god your a much higher rank than me :oops: how the hell do i have negative skill?!?


lol, in terms of rank i find people to be all over the place... i think that i'm around average (from what i've come across) but then again i've met some outliers who are >20.

As for negative skill... maybe it's because you're not very good :lol: :lol: jokes :P. Not sure how they calculate it though... i have a feeling it's half-dependant on K:D ratio since when compared with many of my other friends i have the highest skill but also the best K:D ratio. That's despite me having an average "score" but a terrible "Squad Score" (it's just hard for Recons to get squad points :P, most i get are spot or kill assists). However it's not just based on that since one of my friend's changed to positive after he had a good match (and he has a terrible K:D) so it might take that into account something else... maybe Score per Minute?


nah your right, im not very good :D unless im playing sniper, my tactics boil down to run at the objective, shoot wildly at anyone nearby and if i dont die after 5 seconds, mission successful :lol:

i think im around-a-bout level 12 at the minute, and ive just unlocked the GOL which is the most accurate/fastest reloading bolt-action sniper rifle in the game, so hopefully my K:D should improve a little :) i am refusing the play medic class due to the stupid bias, and because im too single-minded to remember to revive and heal team-mates while shooting at baddies :shock: also finally got the reflex scope for my assault class so i can see what im spraying at now :wink:


Sun Mar 21, 2010 1:44 pm
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Doesn't have much of a life
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Joined: Thu Apr 23, 2009 7:56 pm
Posts: 603
Location: Durham, UK
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soddit112 wrote:
nah your right, im not very good :D unless im playing sniper, my tactics boil down to run at the objective, shoot wildly at anyone nearby and if i dont die after 5 seconds, mission successful :lol:

i think im around-a-bout level 12 at the minute, and ive just unlocked the GOL which is the most accurate/fastest reloading bolt-action sniper rifle in the game, so hopefully my K:D should improve a little :) i am refusing the play medic class due to the stupid bias, and because im too single-minded to remember to revive and heal team-mates while shooting at baddies :shock: also finally got the reflex scope for my assault class so i can see what im spraying at now :wink:


Don't trust the in-game weapon stats.

Someone's pulled the actual game's values and they're all over the place: clicky

For example, the GOL actually has a slower rate of fire than the M24 (which i thought at first, but didn't pay that much attention to). Also stuff like the Beretta M9 supposedly having higher damage at the expense of a lower clip than the MP-443 which is a lie as they both do the same amount of damage, except the latter has a higher fire rate and bigger clip...

The only thing useful about the GOL is the lack of sniper sway which *is* very useful although sometimes it feels as if there's less "leniency" in the shots due to "perfect" accuracy.


Sun Mar 21, 2010 10:51 pm
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Spends far too much time on here

Joined: Thu Apr 23, 2009 6:12 pm
Posts: 2020
Location: Mute City
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vdbswong wrote:
soddit112 wrote:
nah your right, im not very good :D unless im playing sniper, my tactics boil down to run at the objective, shoot wildly at anyone nearby and if i dont die after 5 seconds, mission successful :lol:

i think im around-a-bout level 12 at the minute, and ive just unlocked the GOL which is the most accurate/fastest reloading bolt-action sniper rifle in the game, so hopefully my K:D should improve a little :) i am refusing the play medic class due to the stupid bias, and because im too single-minded to remember to revive and heal team-mates while shooting at baddies :shock: also finally got the reflex scope for my assault class so i can see what im spraying at now :wink:


Don't trust the in-game weapon stats.

Someone's pulled the actual game's values and they're all over the place: clicky

For example, the GOL actually has a slower rate of fire than the M24 (which i thought at first, but didn't pay that much attention to). Also stuff like the Beretta M9 supposedly having higher damage at the expense of a lower clip than the MP-443 which is a lie as they both do the same amount of damage, except the latter has a higher fire rate and bigger clip...

The only thing useful about the GOL is the lack of sniper sway which *is* very useful although sometimes it feels as if there's less "leniency" in the shots due to "perfect" accuracy.


wow, nice link, thanks :) ive been using the 443 for a while now, usually to spam at people who are too close for the sniper rifle :lol:


Mon Mar 22, 2010 3:30 pm
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Joined: Thu Apr 23, 2009 7:56 pm
Posts: 603
Location: Durham, UK
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soddit112 wrote:
wow, nice link, thanks :) ive been using the 443 for a while now, usually to spam at people who are too close for the sniper rifle :lol:


I didn't swap to the MP-443 immediately was because:

a) I was still in my M1911 phase at the time before i decided the lack of iron sights (as in actual iron sights, not the ability to aim down the barrel) was shocking.

b) I much preferred the iron sights of the M9 which i could use quite well. Since i thought the damage output on the M9 was higher than the 443 i thought i'd get away with having better accuracy (from my input) which would overcome the need for more bullets.

And yeah, as for the damage tables, it's actually really [LIFTED] to find out that there's less variation than i thought though whilst at the same time understanding why some things are classed as "overpowered"...

For example:

a) There are effectively only 2 types of shotgun, the pump action (M870, SPAS-12 and NS-2000) or the semi-automatic (Saiga or USAS). The problem being that everything is the same bar reload speed... from the stats it implies that the M870 and USAS are technically the best due to having the fastest reload (the M870 loads the "Next" shell faster after the initial one).

b) Why people call the M60 overpowered... with a damage of 25 per bullet it's more powerful than any assault rifle, couple in high accuracy, a clip size of 100 and the fact it kills in 4-5 chest shots (but let's face it, the recoil generally kicks in a headshot). I know the AN-94 and M16 fire in 2 and 3 round bursts respectively (and thus, should have higher damage per squeeze of the trigger), but i found the bullet spread of the former to be rather shocking over distance... haven't unlocked the latter yet to try it out.

c) And supposedly going by that table, the revolver with Magnum Ammo (1.25x damage multipler, i.e. 25% extra damage) should kill in a single headshot at close range (up to ~7m).

And i actually didn't know about this one until one of the developers tweeted it whilst looking at rebalacing:

d) On consoles supposedly for a few weapons, there's a damage multiplier of 1.25x against the soldier's body (assume to adjust for lack of more precise aiming) so when coupled with Magnum Ammo (a further 1.25x multiplier), the Colt M1911 pistol kills in 2 body shots.


Tue Mar 23, 2010 2:11 pm
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