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Call Of Duty 7 release date - November, 'Nam-tastic
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pcernie
Legend
Joined: Sun Apr 26, 2009 12:30 pm Posts: 45931 Location: Belfast
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Sat Jan 09, 2010 4:35 pm |
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veato
I haven't seen my friends in so long
Joined: Fri Apr 24, 2009 7:17 am Posts: 5550 Location: Nottingham
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So this is COD:World at War 2 then I guess?
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Tue Jan 12, 2010 4:10 pm |
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pcernie
Legend
Joined: Sun Apr 26, 2009 12:30 pm Posts: 45931 Location: Belfast
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That's what I assumed, but I'm not sure tbh...
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Tue Jan 12, 2010 9:53 pm |
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pcernie
Legend
Joined: Sun Apr 26, 2009 12:30 pm Posts: 45931 Location: Belfast
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Mon Feb 22, 2010 11:07 pm |
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gavomatic57
Doesn't have much of a life
Joined: Thu Apr 23, 2009 8:30 pm Posts: 1757 Location: Cardiff, Wales
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Well, everything since COD2 has been almost exactly the same, but with slightly different sprites...forgive me if I don't get at all excited about this.
They're also getting shorter and more expensive...meh!
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Wed Feb 24, 2010 8:05 pm |
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pcernie
Legend
Joined: Sun Apr 26, 2009 12:30 pm Posts: 45931 Location: Belfast
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_________________Plain English advice on everything money, purchase and service related:
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Sun Mar 28, 2010 7:42 pm |
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finlay666
Spends far too much time on here
Joined: Thu Apr 23, 2009 9:40 pm Posts: 4876 Location: Newcastle
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This is why I probably wont get it, tried MW2 and I can honestly say Borderlands was a more enjoyable experience including 2/3 of the DLC (the underdome would be better if me and my mates werent all level 50+ but more varied)
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Mon Mar 29, 2010 10:01 am |
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gavomatic57
Doesn't have much of a life
Joined: Thu Apr 23, 2009 8:30 pm Posts: 1757 Location: Cardiff, Wales
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That's because Borderlands is fantastic, original (love the cell shading and the concept), amusing, non-linear and for this weekend, £15 on Steam!
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Sun Apr 04, 2010 4:03 pm |
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pcernie
Legend
Joined: Sun Apr 26, 2009 12:30 pm Posts: 45931 Location: Belfast
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 |  |  |  | Quote: Call of Duty 7 - long rumoured to be set in Vietnam - will feature the custom killstreaks introduced in Modern Warfare 2.
That's according to the eagle-eyed super-fans at CoD Vietnam News, who've dug through Treyarch's recent forum comments with a fine comb to compile a list of things we know about the next Call of Duty (which admittedly isn't much).
Apparently, the developer's 'Treyarch dev Vahn' (real name David Vonderhaar - Multiplayer Design Director for the upcoming CoD game) has strongly suggested the firm will ditch a lot of the imbalances of MW2 multiplayer, including the Commando perk and the controversial nuke killstreak.
Previous rumours suggested the game will be called 'Black Ops' and feature SAS missions in Iran, according to an 'Activision insider'.
Here's what they came up with:
* While they've tried having custom killstreaks for each class, that seemed to complicate the 'purity and speed' of Create a Class. * Consequently, it's fair to assume that customizable killstreaks are all but confirmed. * At this stage in development, killstreaks stack and carry over if you die, but do not contribute to further killstreaks (hence eliminating the 'camping for killstreaks' problem of Modern Warfare 2). * Treyarch are not fans of Commando, the extended melee range perk in Modern Warfare 2, and it is unlikely to return. * They've tried a 'manned' version of the Sentry Gun killstreak, but weren't fans. * We may well see a return to pistols as the only available sidearm, or perhaps a choice between pistols and launchers. Vahn and many of the team are not fans of shotguns and machine pistols as secondary weapons - it gives a player 'too much firepower'. * The knife may well become a secondary weapon - although Vahn didn't want to say too much. * Finally, don't expect the nuke to return as a killstreak. Vahn says they are not fans of a game-ending killstreak |  |  |  |  |
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Wed Apr 07, 2010 9:43 pm |
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cloaked_wolf
What's a life?
Joined: Thu Apr 23, 2009 8:46 pm Posts: 10022
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The commando streak was pretty useful. It (seemed to) extend the tange of your melee attack so you gould get someone just as they came around the corner. A lot of people were running around with ninja, lightweight/marathon and commando, going round and meleeing everyone which upset a few gamers.
The shotguns were ridiculously overpowered. Moreso with akimbo. There are times when people just go around and shoot with no skill involved in aiming or shootong or tactics.
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Thu Apr 08, 2010 12:32 am |
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vdbswong
Doesn't have much of a life
Joined: Thu Apr 23, 2009 7:56 pm Posts: 603 Location: Durham, UK
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It was useful but it half unbalanced the games... ended up with people resulting to charge into Commando range and then manage to land a stab before getting killed. Also since it was a 3rd Tier Perk, there weren't necessarily any other good perks to compete with it IIRC. + I think the build you were looking for was Lightweight, Marathon, Commando (Lightweight is 1st Tier whilst Ninja is 3rd Tier) and then a Tactical Knife... i did it to piss off my friends once when we had a splitscreen match  As for the shotguns i didn't find they were that overpowered unless Akimbo was on? I know Akimbo with the Winchesters doubled the effective kill range and with it being the Shotgun with the longest range anyway it resulted in it being overpowered. IIRC one of the previous patches reduced the Akimbo's effective range back down to a single.
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Fri Apr 09, 2010 11:29 am |
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pcernie
Legend
Joined: Sun Apr 26, 2009 12:30 pm Posts: 45931 Location: Belfast
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 at 'this breach of the covenant of good faith and fair dealing', and being forced to commit further resources to the sequel of the fastest (biggest?) selling game ever must be terrible 
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Sun Apr 11, 2010 10:29 pm |
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pcernie
Legend
Joined: Sun Apr 26, 2009 12:30 pm Posts: 45931 Location: Belfast
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_________________Plain English advice on everything money, purchase and service related:
http://www.moneysavingexpert.com/
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Fri Apr 30, 2010 12:48 pm |
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