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Homefront campaign is 'five hours long' 
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Legend

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http://www.computerandvideogames.com/29 ... ours-long/

I know the budgets for these games are ridiculous, but a game shouldn't have to be so reliant on it's MP either :evil:

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Tue Mar 08, 2011 10:44 pm
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Most disappointing to read.


Wed Mar 09, 2011 12:06 am
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Am I the *only* person left who generally prefers to fire up a SP game to a MP one?

MP has its place, but I so rarely have the time or commitment to gather peeps together for MP.

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Wed Mar 09, 2011 6:42 am
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I'll happily play MP games without entering the SP. With MW2, I got as far as when the dogs attack you before I decided it wasn't as interesting as MP. With blops I think I got to the third section. If I'm playing CoD I prefer MP.

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Wed Mar 09, 2011 7:34 am
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I always find it amusing when people complain about something like this, i.e. "The SP campaign is too short, they need to put more money in".

But then with all the news about Battlefield 3 having an SP Campaign, people turn around and are like "They should stop wasting money on an SP Campaign, BF3 should be MP only".

I'm not specifically referring to comments here, just stuff in general that i've read over at other forums.


Wed Mar 09, 2011 8:10 am
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Im more of a SP gamer (on my xbox360), so I prefer games that have a good SP campaign. If I want MP then I usually fire up CS:S on my laptop. I prefer the wasd+mouse combo to play MP that way I can have a good time without being totally outclassed. The console controllers for the hetic MP just seems to confuse me too much :oops:

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Wed Mar 09, 2011 9:36 am
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Linux_User wrote:
Am I the *only* person left who generally prefers to fire up a SP game to a MP one?

Nope.

I don't mind MP but there are so many hackers and kids who are obviously not old enough to own the games they're playing that it takes the fun out of it after a while.

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Wed Mar 09, 2011 9:42 am
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Legend

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It depends on the game for me - I mean, imagine Uncharted relying on it's MP with a £40 RRP... CoD's MP is amazing when it works and isn't overrun by 'tards, and they can just about get away with the 7hr SP.

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Wed Mar 09, 2011 9:40 pm
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Ive played countless hours of bad company 2 :( all online, not a single minute has been tested singleplayer :cry:

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Wed Mar 09, 2011 10:29 pm
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Legend

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Homefront's online pass is £6.29

The Homefront 'Battle Code' is now available on the PlayStation Store for £6.29/€7.99 ahead of the game's release next week.

THQ said in January that the upcoming FPS would adopt the publisher's recently developed online pass system for multiplayer, and now we know what it'll cost on this side of the pond.

While new Homefront copies will ship with a single-use code granting full access to the game's online feature set, those who buy the game second hand will need to shell out to access all that's on offer.

Users without an online pass will reportedly still be able to play Homefront's online component, but the experience will be capped. While all of the shooter's multiplayer maps will be available, players won't be able to pass level five out of 75 experience levels.

Homefront's single-player campaign is five hours long, according to the latest review in PSM3 magazine, but the mag doesn't think it's a significant problem. Neither did Official PlayStation Magazine Italy, which awarded the game a 9/10 score.

http://www.computerandvideogames.com/29 ... -pound629/

Oh FFS... It's getting less and less likely that I'll ever buy this game :(

And what happens to rental players - they don't get the same experience for their 'allotted time'? Will they be told this?

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Wed Mar 09, 2011 11:05 pm
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Legend

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Killing the campers, exterminating the exploits: Has Homefront solved CoD's biggest problems?

Kaos studios has told CVG how it is attempting to make Homefront's multiplayer an even battle ground - leaving little room for habitual campers or exploits.

The combination of players who sit in hidden areas and those who take advantage of server lag and other cheats have dogged Activision's CoD games online, most notably in Modern Warfare 2.

It's a problem that Kaos believes it might have cracked, assisted by its decision to run dedicated servers for every version of the game.

Homefront's key multiplayer features include Battle Points - a system of reward currency which players can use to buy vehicles and perks. There's also Battle Commander, which gives team-mates sub-objectives that often include targeting a particularly lethal enemy.

"Interestingly in Homefront, camping is actually pretty difficult to do, because we have so many different tools to kill you," multiplayer level designer Erin Daly told CVG.

"What we've found is that if there's a sniper who's doing pretty well, players will get annoyed by him and want to take him out. So they'll be able to spend their own Battle Points on, say, a recon drone and mark him or an assault drone to fly over there and try and kill him with. They can even buy an airstrike and specifically target him, because you can guide a missile down right into his position.

"So internally we've found it's actually pretty challenging to just camp and stay camping for a long time. In addition, with the Battle Commander system, you're marked within a region on a map. So even if players don't know your exact location, they're going to be heading towards that region. If you have enough players coming in, eventually they're going to find you. Camping isn't really going to be a successful strategy."

Daly acknowledged that cheating via exploits could "totally ruin" an online FPS experience.

He added: "It's something we're obviously really concerned about. One thing you get from dedicated servers is that it makes cheating much more difficult - specifically the type of lag cheats that exist. When you've got a player-hosted server, players can find out if it's them and can exploit it or use a lag pedal. There are all sorts of different cheats. But we've got dedicated servers, it's really not possible to do a lot of those cheats. That's one advantage.

"But then the gameplay side makes it difficult too. We've hammered on our mechanics to make sure there really aren't any exploits like that. What that comes down to is large-scale testing. We've played the game everyday. Internally we've got a 32-player game going constantly, plus we've got QA doing a tonne of work. They're sending us reports saying: "When we combo this ability with this Battle Commander buff, in this situation, this guy's drone is just unstoppable. You gotta do something about it!

"We go in there and just those values to fix that. We've definitely handled a lot of those exploits so far, and hopefully there won't be any left by the time we ship."

Early reviews of Homefront - including OPM Italy's 9/10 and PSM3's 83% - have heaped praise upon the game's multiplayer. Check out our latest hands-on to learn all about it.

Homefront is due for release for Xbox 360, PS3 and PC on Tuesday (March 15) in the US, and three days later in Europe.

http://www.computerandvideogames.com/29 ... -problems/

I have to say campers and snipers don't bother me - I just flank 'em and kill 'em :twisted:

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Sun Mar 13, 2011 1:38 pm
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Legend

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Homefront 'suffering freezing issues' on consoles

Kaos Studios says it's exploring reports of "freezing issues" with the PS3 and Xbox 360 versions of just released shooter Homefront.

According to multiple users on the game's official forums (via Examiner), the PS3 edition will crash during gameplay as well as when exiting pre and post-game lobbies, forcing those affected to perform a hard reset of their system.

Kaos community manager Jeremy Greiner said: "I'm looking into the reports of PS3 freezing issues and will provide an update once I've spoken with all the teams. Will need a bit of time, but in the interim - thanks a lot for your patience."

Some Xbox 360 players are also reporting that the game freezes after the appearance of the Kaos Studios logo on load-up, locking them out of playing the game at all.

Greiner said on the matter: "We're looking into the issue that is happening to a few users, once I have an update it will be posted here. Thanks for your patience. In the meantime, those experiencing the issue: If you could please post the exact step by step process of how it occurred, that would be appreciated."

Homefront launched in the States on Tuesday and sold 375,000 copies on its first day. It hits the UK on Friday. We awarded it an 8.6 in our Homefront review.

http://www.computerandvideogames.com/29 ... -consoles/

It's getting beyond a joke with QC, isn't it? :evil:

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Thu Mar 17, 2011 1:39 pm
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