Very good, but that still leaves the apps themselves. You in theory can just scale up for a bigger screen but if you're doing the job properly you do a lot more than that. For example, you have 'next' and 'previous' buttons somewhere. if you just scale everything up, those buttons are now twice as far apart as they were, so you now have to move your finger twice as far to click them. What you should do is redesign the screen so the buttons are in the same place relative to each other and use the extra screen real estate you've got some for something else.
This is why iOS have the idea of Universal Apps - essentially they're a back end app with several separate GUIs bundled together; one for a plain iPhone, one for the iPad and, if you're particularly conscientious, one with higher res graphics for the retina display.
As far as I'm aware, Android don't have a standard way of accounting for different size screens. And, by the looks of things, you're not just going to be dealing with two screen sizes - there are going to be 7" android tablets, 10" android tablets, high res android phones, low res android phones, android equipped set top boxes...
Essentially, to design an app that works properly on any android device, you're going to have to design something that's effectively resolution independent. That's actually bloody hard to do well. And I'd be willing to bet none of the current Android apps are. And I'd be willing to further bet a lot of them never will be - they'll be designed for phone screens and work, but poorly, on tablet screens.