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Random $h!t Thread - Part IV 
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What's a life?
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Joined: Fri Apr 24, 2009 10:21 am
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I've spent the day on a training course of the new version of our reporting software.

It's the most bug ridden piece of user unfriendly [LIFTED] I've ever had the misfortune to try and use!

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pcernie wrote:
'I'm going to snort this off your arse - for the benefit of government statistics, of course.'


Tue Jan 18, 2011 5:48 pm
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Righty - I'm off to bed. Let's see what crap can be flung about tomorrow...

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Thu Jan 20, 2011 10:27 pm
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<nerd_moment>

Anyone remember the 8-bit adder I was building in a game called Minecraft that I mentioned here a few weeks ago? No? Oh well, doesn't matter :)

Basically I got bored a while back and decided to build some computer logic in this game, which I play quite a lot of. It's made from an in-game material called redstone, which has a binary on/off state and the ability for the state of one section of redstone to affect the state of another section, through the use of redstone torches, making it perfect for simulating the circuitry of a real computer. I've spent some time adding various things to it, such as caches for both inputs, control lines (so I dont have to run around inside it while its running, I can sit back and flick switches from a safe distance), and 2 bytes of read/writeable memory (this stuff is hard to make in-game, alright?). I'm not sure if this makes it an ALU, a CPU, or just a smart adder, but I just finished running a section of the Fibonacci sequence on it. The two numbers are passed back and forth between the two bytes on memory, the oldest one clearing while the new number is held in the cache, then written to the freshly zeroed byte, ready for the next step of the sequence. This is all done manually of course, I don't have a clock generator, ROM or anything like that hooked up (yet), so it runs as fast as I can :)

That's about it for now, I'm going to have a bash at modifying the input area so I can use it for giving instructions (stuff like clearing a specified byte, switching caches etc), as well as numbers. This would let me store the instructions to memory or ROM once I get that sorted out.

</nerd_moment>


Fri Jan 21, 2011 12:42 am
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Joined: Fri Apr 24, 2009 7:17 am
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Sooo annoyed now. Mainly at myself but partly at someone else. You see time and time again I got to the drinks machine at work and find someone has left their change behind. I always leave a little note on the machine telling them I have it. This morning though for the first time I left my change and surprise suprise it's gone without a trace. Worst bit it it's the only money I have on me today so no more drinks for me!

Not one to waste an opportunity to moan I was further annoyed today by a co-worker. He's doing the same job as me (packaging apps for Citrix) but is paid much more. He asked me to help with something today as he was stuck. Basically a users account and his own test user account were presented with different folders when using an app. I asked him to check AD for any additional security group or permissions which he's not even thought to do. That's not the annoying bit though. Then he discovered the users account had another group relating to the app assigned, surprise surprise. That's not the annoying bit though. Finally I suggested he open both users AD accounts side by side and compare them properly. As he opened one users account the window disappeared behind another. He said "oh, how do I get that back" to which I responded "press alt-tab". "Wooooow" he said "that brilliant. You're so clever".

For [LIFTED] Sake!

THAT is the annoying bit.

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Fri Jan 21, 2011 9:29 am
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veato wrote:
For [LIFTED] Sake!

THAT is the annoying bit.


I'd get him to buy you drinks for the rest of the day. :D

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Fri Jan 21, 2011 9:55 am
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I'd compose an e-mail with the above message and circulate it around the building.

Mark

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Fri Jan 21, 2011 9:56 am
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Now I'm back at work I have no reason to be stressed.... But I am.

I think that last nightmare trip has scarred me.

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pcernie wrote:
'I'm going to snort this off your arse - for the benefit of government statistics, of course.'


Fri Jan 21, 2011 9:09 pm
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Well today has, so far as I'm aware, been incident free. Unless of course it hasn't been, and people haven't realised it's my fault and thus informed me of stuff going wrong. Bring on Monday morning!

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timark_uk wrote:
Gay sex is better than no sex

timark_uk wrote:
Edward Armitage is Awesome. Yes, that's right. Awesome with a A.


Fri Jan 21, 2011 10:46 pm
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soddit112 wrote:
<nerd_moment>

Anyone remember the 8-bit adder I was building in a game called Minecraft that I mentioned here a few weeks ago? No? Oh well, doesn't matter :)

Basically I got bored a while back and decided to build some computer logic in this game, which I play quite a lot of. It's made from an in-game material called redstone, which has a binary on/off state and the ability for the state of one section of redstone to affect the state of another section, through the use of redstone torches, making it perfect for simulating the circuitry of a real computer. I've spent some time adding various things to it, such as caches for both inputs, control lines (so I dont have to run around inside it while its running, I can sit back and flick switches from a safe distance), and 2 bytes of read/writeable memory (this stuff is hard to make in-game, alright?). I'm not sure if this makes it an ALU, a CPU, or just a smart adder, but I just finished running a section of the Fibonacci sequence on it. The two numbers are passed back and forth between the two bytes on memory, the oldest one clearing while the new number is held in the cache, then written to the freshly zeroed byte, ready for the next step of the sequence. This is all done manually of course, I don't have a clock generator, ROM or anything like that hooked up (yet), so it runs as fast as I can :)

That's about it for now, I'm going to have a bash at modifying the input area so I can use it for giving instructions (stuff like clearing a specified byte, switching caches etc), as well as numbers. This would let me store the instructions to memory or ROM once I get that sorted out.

</nerd_moment>


You rock. No pun intended.


Fri Jan 21, 2011 10:50 pm
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Ke$ha - never mind her attempts at music, even she's overproduced. There isn't really a smiley for that sort of plasticity to my knowledge...

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Last edited by pcernie on Mon Jan 24, 2011 3:18 pm, edited 1 time in total.



Sat Jan 22, 2011 5:23 pm
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Cool piece of modern art in London.

Image

Apparently the hand is about 4 metres high. :)

More here.

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Mon Jan 24, 2011 1:52 pm
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Paul1965 wrote:
Cool piece of modern art in London.

Apparently the hand is about 4 metres high. :)

More here.


Only a bus ride away from me. :)

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Mon Jan 24, 2011 1:58 pm
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Thinking of cycling into work tomorrow, I haven’t done it for a couple of months now so time to get back on the saddle me thinks.

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Mon Jan 24, 2011 4:04 pm
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Geiseric wrote:
Thinking of cycling into work tomorrow, I haven’t done it for a couple of months now so time to get back on the saddle me thinks.


how big is your stomach?

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Mon Jan 24, 2011 4:34 pm
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brataccas wrote:
Geiseric wrote:
Thinking of cycling into work tomorrow, I haven’t done it for a couple of months now so time to get back on the saddle me thinks.


how big is your stomach?


About an inch wider :oops:

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Mon Jan 24, 2011 4:54 pm
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