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pcernie
Legend
Joined: Sun Apr 26, 2009 12:30 pm Posts: 45931 Location: Belfast
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http://www.bbc.co.uk/news/technology-18238326I'm guessing America there And you can do a lot with 20Mb of code, can't you? If only they'd put it to better use!
_________________Plain English advice on everything money, purchase and service related:
http://www.moneysavingexpert.com/
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Mon May 28, 2012 8:21 pm |
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jonbwfc
What's a life?
Joined: Thu Apr 23, 2009 7:26 pm Posts: 17040
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I remember when you could write an entire OS in 20MB of code  I actually don't think it's the Americans. pretty much the only thing Israel and Iran have in common that would attract that sophisticated an intelligence operation is nuclear weapons research and while I'm sure the US would like to know exactly what both are up to, I think more than likely they already do, particularly in the case of Israel. I'm almost inclined to believe it might be one of the other emergent nuclear powers. India, for example, has a lot of programmers coming out it's technical universities right now. And some of them are VERY good, and contract work for a US or EU company doesn't pay all that well.... Jon
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Mon May 28, 2012 9:55 pm |
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paulzolo
What's a life?
Joined: Thu Apr 23, 2009 6:27 pm Posts: 12251
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You still can. RISC OS ROMS occupies 4mb of ROM, with any add ons or updates being soft loaded from the HD. http://en.wikipedia.org/wiki/RISC_OS#OS_core
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Tue May 29, 2012 8:57 am |
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big_D
What's a life?
Joined: Thu Apr 23, 2009 8:25 pm Posts: 10691 Location: Bramsche
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The first mainframe I worked on had 64KB pages, no program could exceed 64KB, including data being processed.
There is still a big 64KB demo scene for the C64 and PC.
_________________ "Do you know what this is? Hmm? No, I can see you do not. You have that vacant look in your eyes, which says hold my head to your ear, you will hear the sea!" - Londo Molari
Executive Producer No Agenda Show 246
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Tue May 29, 2012 2:50 pm |
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leeds_manc
I haven't seen my friends in so long
Joined: Thu Apr 23, 2009 8:19 pm Posts: 5071 Location: Manchester
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64kb http://www.youtube.com/watch?v=MunG3hri ... re=relatedImagine how epic games would look if they were coded this efficiently. and flippin' 4k http://www.youtube.com/watch?v=AWcbj7ks ... re=relatedremember music ain't no mp3.
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Tue May 29, 2012 11:05 pm |
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ProfessorF
What's a life?
Joined: Thu Apr 23, 2009 7:56 pm Posts: 12030
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Tue May 29, 2012 11:12 pm |
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JJW009
I haven't seen my friends in so long
Joined: Thu Apr 23, 2009 6:58 pm Posts: 8767 Location: behind the sofa
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The 4K demo has a long history. I remember being smack-gobbed back in 486 days when VESA was the new graphics tech - as in VLB graphics slots and VESA BIOS extensions. Real mode only, 800x600. It must be over a decade ago but I still remember a Silver Surfer gliding through a mental landscape to a funky MOD track. A million times better than any game of the day, despite only using 1% of the available memory.
_________________jonbwfc's law: "In any forum thread someone will, no matter what the subject, mention Firefly." When you're feeling too silly for x404, youRwired.net
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Tue May 29, 2012 11:28 pm |
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l3v1ck
What's a life?
Joined: Fri Apr 24, 2009 10:21 am Posts: 12700 Location: The Right Side of the Pennines (metaphorically & geographically)
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I'm thinking China or Russia.
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Wed May 30, 2012 7:10 am |
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paulzolo
What's a life?
Joined: Thu Apr 23, 2009 6:27 pm Posts: 12251
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When you consider how much RAM games like Elite needed to occupy on a BBC Micro, you’d wonder how they managed it. Remember, the machine’s 32K was swallowed up by screen (some clever tricks were employed to keep this down), as well as other housekeeping bits and bobs. If you had a disk drive fitted, you lost a page of memory to that, so typically the game would need to be occupy 20K or so. At the time, it was one of the most complex and ambitious games around. Kids these days with the Macs and PCs don’t know they’re born.
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Wed May 30, 2012 8:31 am |
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paulzolo
What's a life?
Joined: Thu Apr 23, 2009 6:27 pm Posts: 12251
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When you consider how much RAM games like Elite needed to occupy on a BBC Micro, you’d wonder how they managed it. Remember, the machine’s 32K was swallowed up by screen (some clever tricks were employed to keep this down), as well as other housekeeping bits and bobs. If you had a disk drive fitted, you lost a page of memory to that, so typically the game would need to be occupy 20K or so. At the time, it was one of the most complex and ambitious games around. Kids these days with the Macs and PCs don’t know they’re born.
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Wed May 30, 2012 8:32 am |
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