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Making Stuxnet look like amateur hour
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Author:  pcernie [ Mon May 28, 2012 8:21 pm ]
Post subject:  Making Stuxnet look like amateur hour

http://www.bbc.co.uk/news/technology-18238326

I'm guessing America there ;)

And you can do a lot with 20Mb of code, can't you? If only they'd put it to better use!

Author:  jonbwfc [ Mon May 28, 2012 9:55 pm ]
Post subject:  Re: Making Stuxnet look like amateur hour

I remember when you could write an entire OS in 20MB of code :)

I actually don't think it's the Americans. pretty much the only thing Israel and Iran have in common that would attract that sophisticated an intelligence operation is nuclear weapons research and while I'm sure the US would like to know exactly what both are up to, I think more than likely they already do, particularly in the case of Israel. I'm almost inclined to believe it might be one of the other emergent nuclear powers. India, for example, has a lot of programmers coming out it's technical universities right now. And some of them are VERY good, and contract work for a US or EU company doesn't pay all that well....

Jon

Author:  paulzolo [ Tue May 29, 2012 8:57 am ]
Post subject:  Re: Making Stuxnet look like amateur hour

jonbwfc wrote:
I remember when you could write an entire OS in 20MB of code :)


You still can. RISC OS ROMS occupies 4mb of ROM, with any add ons or updates being soft loaded from the HD.
http://en.wikipedia.org/wiki/RISC_OS#OS_core

Author:  big_D [ Tue May 29, 2012 2:50 pm ]
Post subject:  Re: Making Stuxnet look like amateur hour

The first mainframe I worked on had 64KB pages, no program could exceed 64KB, including data being processed.

There is still a big 64KB demo scene for the C64 and PC.

Author:  leeds_manc [ Tue May 29, 2012 11:05 pm ]
Post subject:  Re: Making Stuxnet look like amateur hour

64kb

http://www.youtube.com/watch?v=MunG3hri ... re=related


Imagine how epic games would look if they were coded this efficiently.


and flippin' 4k

http://www.youtube.com/watch?v=AWcbj7ks ... re=related

remember music ain't no mp3.

Author:  ProfessorF [ Tue May 29, 2012 11:12 pm ]
Post subject:  Re: Making Stuxnet look like amateur hour

http://www.youtube.com/watch?v=Ts96J7HhO28

Author:  JJW009 [ Tue May 29, 2012 11:28 pm ]
Post subject:  Re: Making Stuxnet look like amateur hour

leeds_manc wrote:
and flippin' 4k

http://www.youtube.com/watch?v=AWcbj7ks ... re=related

remember music ain't no mp3.

The 4K demo has a long history. I remember being smack-gobbed back in 486 days when VESA was the new graphics tech - as in VLB graphics slots and VESA BIOS extensions. Real mode only, 800x600. It must be over a decade ago but I still remember a Silver Surfer gliding through a mental landscape to a funky MOD track. A million times better than any game of the day, despite only using 1% of the available memory.

Author:  l3v1ck [ Wed May 30, 2012 7:10 am ]
Post subject:  Re: Making Stuxnet look like amateur hour

jonbwfc wrote:
I'm almost inclined to believe it might be one of the other emergent nuclear powers. India, for example, has a lot of programmers coming out it's technical universities right now. And some of them are VERY good, and contract work for a US or EU company doesn't pay all that well....

I'm thinking China or Russia.

Author:  paulzolo [ Wed May 30, 2012 8:31 am ]
Post subject:  Re: Making Stuxnet look like amateur hour

JJW009 wrote:
leeds_manc wrote:
and flippin' 4k

http://www.youtube.com/watch?v=AWcbj7ks ... re=related

remember music ain't no mp3.

The 4K demo has a long history. I remember being smack-gobbed back in 486 days when VESA was the new graphics tech - as in VLB graphics slots and VESA BIOS extensions. Real mode only, 800x600. It must be over a decade ago but I still remember a Silver Surfer gliding through a mental landscape to a funky MOD track. A million times better than any game of the day, despite only using 1% of the available memory.


When you consider how much RAM games like Elite needed to occupy on a BBC Micro, you’d wonder how they managed it. Remember, the machine’s 32K was swallowed up by screen (some clever tricks were employed to keep this down), as well as other housekeeping bits and bobs. If you had a disk drive fitted, you lost a page of memory to that, so typically the game would need to be occupy 20K or so. At the time, it was one of the most complex and ambitious games around. Kids these days with the Macs and PCs don’t know they’re born.

Author:  paulzolo [ Wed May 30, 2012 8:32 am ]
Post subject:  Re: Making Stuxnet look like amateur hour

JJW009 wrote:
leeds_manc wrote:
and flippin' 4k

http://www.youtube.com/watch?v=AWcbj7ks ... re=related

remember music ain't no mp3.

The 4K demo has a long history. I remember being smack-gobbed back in 486 days when VESA was the new graphics tech - as in VLB graphics slots and VESA BIOS extensions. Real mode only, 800x600. It must be over a decade ago but I still remember a Silver Surfer gliding through a mental landscape to a funky MOD track. A million times better than any game of the day, despite only using 1% of the available memory.


When you consider how much RAM games like Elite needed to occupy on a BBC Micro, you’d wonder how they managed it. Remember, the machine’s 32K was swallowed up by screen (some clever tricks were employed to keep this down), as well as other housekeeping bits and bobs. If you had a disk drive fitted, you lost a page of memory to that, so typically the game would need to be occupy 20K or so. At the time, it was one of the most complex and ambitious games around. Kids these days with the Macs and PCs don’t know they’re born.

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