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My newest game. Codename: NASIRO
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Author:  John_Vella [ Sun Sep 24, 2017 1:29 pm ]
Post subject:  My newest game. Codename: NASIRO

Hi all,

As some of you may be aware, I have been working on a Space Invaders inspired game, which is known as Codename: NASIRO.

Nasiro, by the way, is an in-joke, with myself. It is an acronym, and stands for "Not A Space invaders Rip Off."

At the moment, I am developing it for the Windows Desktop, but I may well make it for the mobile platforms.

Does anyone here fancy having a play, I mean doing some beta-testing?

If you're up for some old school Space Invaders style fun, give me a shout and I'll send over a link to the Dev-Build.

Thanks for reading,

John.

Author:  brataccas [ Sun Sep 24, 2017 7:31 pm ]
Post subject:  Re: My newest game. Codename: NASIRO

please make this for android rather than on those godawful iphones or apple crap and id happily give it a test

edit: is it compatible with windows XP?

Author:  John_Vella [ Sun Sep 24, 2017 7:55 pm ]
Post subject:  Re: My newest game. Codename: NASIRO

I have also been developing an android version, which will probably come out after the Windows version and before the iPhone / iPad version.

I don't see why it wouldn't work on Windows XP, but I haven't tested it. Aside from the NHS and maybe the police does anyone run Windows XP anymore?

Author:  davrosG5 [ Sun Sep 24, 2017 9:28 pm ]
Post subject:  Re: My newest game. Codename: NASIRO

I can think of a few machines still on XP at work. I think they've managed to phase out the Win95 ones but I'm not 100% sure :?

Author:  big_D [ Mon Sep 25, 2017 4:36 am ]
Post subject:  Re: My newest game. Codename: NASIRO

An XP machine shouldn't be connected to a network, let alone the internet any more.

I'd give it a punt. Have you had a look at Centennial Bridging your game? Then you can offer it as a Store game as well for little or no effort.

Author:  John_Vella [ Mon Sep 25, 2017 5:50 am ]
Post subject:  Re: My newest game. Codename: NASIRO

big_D wrote:
An XP machine shouldn't be connected to a network, let alone the internet any more.

I'd give it a punt. Have you had a look at Centennial Bridging your game? Then you can offer it as a Store game as well for little or no effort.


Agree about the XP machines not being connected to anything sentiment. I have no idea what Centennial Bridging is, but I am using Unity3D and it is very easy to make this a Windows Store package. I am making this for the Windows Desktop because it's a lot easier to get test builds out to, erm... testers.

I am trying to keep this a closed Beta, so if anyone wants to have a play please drop me a PM and I'll send a link.

Author:  John_Vella [ Mon Sep 25, 2017 6:16 pm ]
Post subject:  Re: My newest game. Codename: NASIRO

Rather than sending a PM to everyone who has asked for a link, I'll post this request here. Could you also let me know what you think of the game, in general. I'm just looking for opinions on things like the look and feel of the menu, the ships, etc, and also the sound.

Please note that there is no "surprise alien" at the top and this will not be implemented, as I think it would be too close to Space Invaders, and I don't want any lawyers on my back!

:)

Author:  hifidelity2 [ Tue Sep 26, 2017 12:29 pm ]
Post subject:  Re: My newest game. Codename: NASIRO

Cheers for the link - installed it late last night - will have a proper play Wed when SWMBO is out

Author:  John_Vella [ Tue Sep 26, 2017 12:35 pm ]
Post subject:  Re: My newest game. Codename: NASIRO

hifidelity2 wrote:
Cheers for the link - installed it late last night - will have a proper play Wed when SWMBO is out

Cool. Thanks for your help. I'll look forward to your feedback.

Author:  brataccas [ Thu Sep 28, 2017 8:14 pm ]
Post subject:  Re: My newest game. Codename: NASIRO

can I request a link here too? my brutal honesty may come in handy for feedback ;)

Author:  John_Vella [ Thu Sep 28, 2017 8:16 pm ]
Post subject:  Re: My newest game. Codename: NASIRO

brataccas wrote:
can I request a link here too? my brutal honesty may come in handy for feedback ;)

Yep, no problem, bratty. The more honest the better.

I've just finished a new build, but have had to shut down the pc for the night, as I am mentally and physically exhausted, but I'll I upload it tomorrow and pm you a link.

Thanks!

Author:  brataccas [ Sun Oct 01, 2017 8:08 pm ]
Post subject:  Re: My newest game. Codename: NASIRO

works just fine on XP, not a bad game so far but the controls to move are a little slidy/slippery, its like being on ice so no precision movement can be utilised or is this intentional?

Author:  John_Vella [ Sun Oct 01, 2017 8:13 pm ]
Post subject:  Re: My newest game. Codename: NASIRO

brataccas wrote:
works just fine on XP, not a bad game so far but the controls to move are a little slidy/slippery, its like being on ice so no precision movement can be utilised or is this intentional?

Thanks for the feedback. Are you using the latest version? I think it's build 6, and I had done some to on the player ship movement.

Author:  brataccas [ Mon Oct 16, 2017 7:41 pm ]
Post subject:  Re: My newest game. Codename: NASIRO

Im testing version 6 with this slippery controls

Author:  John_Vella [ Mon Oct 16, 2017 8:25 pm ]
Post subject:  Re: My newest game. Codename: NASIRO

brataccas wrote:
Im testing version 6 with this slippery controls

OK, I'm waiting for the pc to finish a Windows update but I'll look at the controls again.

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