I'm just clearing out the clutter from my room and I stumbled upon a notebook I used when in Japan.
In the back are several different notes, some about the best tactics for games, some solutions for Rubik's Cube, some telephone numbers of recruitment companies and some notes on what to concentrate on when in interviews.
I also wrote down some notes about the Gamer's Disposition.
It is a way that people live life that seems to have stemmed from online RPG gaming.
The five key aspects of a gamer's disposition are...
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 | Quote: They are bottom-line oriented Today’s online games have embedded systems of measurement or assessment. Gamers like to be evaluated, even compared with one another, through systems of points, rankings, titles, and external measures. Their goal is not to be rewarded but to improve. Game worlds are meritocracies where assessment is symmetrical (leaders are assessed just as players are), and after-action reviews are meaningful only as ways of enhancing individual and group performance.
They understand the power of diversity Diversity is essential in the world of the online game. One person can’t do it all; each player is by definition incomplete. The key to achievement is teamwork, and the strongest teams are a rich mix of diverse talents and abilities. The criterion for advancement is not “How good am I?”; it’s “How much have I helped the group?” Entire categories of game characters (such as healers) have little or no advantage in individual play, but they are indispensable members of every team.
They thrive on change Nothing is constant in a game; it changes in myriad ways, mainly through the actions of the participants themselves. As players, groups, and guilds progress through game content, they literally transform the world they inhabit. Part of the gamer disposition is grounded in an expectation of flux. Gamers do not simply manage change; they create it, thrive on it, seek it out.
They see learning as fun For most players, the fun of the game lies in learning how to overcome obstacles. The game world provides all the tools to do this. For gamers, play amounts to assembling and combining tools and resources that will help them learn. The reward is converting new knowledge into action and recognizing that current successes are resources for solving future problems.
They marinate on the “edge” Finally, gamers often explore radical alternatives and innovative strategies for completing tasks, quests, and challenges. Even when common solutions are known, the gamer disposition demands a better way, a more original response to the problem. Players often reconstruct their characters in outrageous ways simply to try something new. Part of the gamer disposition, then, is a desire to seek and explore the edges in order to discover some new insight or useful information that deepens one’s understanding of the game.
Together, these five attributes make for employees who are flexible, resourceful, improvisational, eager for a quest, believers in meritocracy, and foes of bureaucracy. |  |
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Reading through this now (2 years on from when I wrote it) I can see 100% that I have been following living these attributes as part of my work and life.
Part of that is why there will be a software release done this weekend at work that will increase the performance of our software by at least 3 times. This is something that could have been done 5 years ago but everyone on the dev team just left it like it is because it works and they blamed the tech team and "their network" for the slowness of the system.
If it wasn't for all 5 of those attributes working together I don't think I'd have seen the possibility for change and gone and done something about it.
The one statement that stands out for me though is "Their goal is not to be rewarded but to improve." That couldn't be more accurate about me.
