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Nintendo 3DS http://www.x404.co.uk/forum/viewtopic.php?f=3&t=7179 |
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Author: | ChurchCat [ Tue Mar 23, 2010 10:08 am ] |
Post subject: | Nintendo 3DS |
This looks very clever to me. http://www.mcvuk.com/news/38139/How-the-3DS-might-work ![]() |
Author: | pcernie [ Tue Mar 23, 2010 10:10 am ] |
Post subject: | Re: Nintendo 3DS |
I posted that somewhere a while back, but it's very ![]() ![]() |
Author: | ProfessorF [ Tue Mar 23, 2010 10:32 am ] |
Post subject: | Re: Nintendo 3DS |
My money's on the use of ridged plastic, like the 'flicker' badges and rulers of old. As you tilt the device, a simple animation is played. ![]() |
Author: | ChurchCat [ Tue Mar 23, 2010 10:46 am ] | |||||||||
Post subject: | Re: Nintendo 3DS | |||||||||
I am thinking that iPhone apps could well follow suit. |
Author: | Fogmeister [ Tue Mar 23, 2010 10:54 am ] | ||||||||||||||||||
Post subject: | Re: Nintendo 3DS | ||||||||||||||||||
http://www.youtube.com/watch?v=cnhFRr7DBGg |
Author: | paulzolo [ Tue Mar 23, 2010 11:06 am ] | |||||||||||||||||||||||||||
Post subject: | Re: Nintendo 3DS | |||||||||||||||||||||||||||
Labyrinth on the iPhone kind of does this already - with a maze and a ball bearing.When you tip the phone, the walls shift. The Nintendo system is clever, but with the big “fold” down the middle of the device, it kind of breaks the illusion. Being able to detect the tilt and twist of the device without a camera doing any tracking is the key. I don’t think the DS does that, so they have to use a camera to track a face. Try these: http://www.rapturedline.com/index.shtml?games&noid http://www.rapturedline.com/index.shtml?games&tarantula http://www.youtube.com/watch?v=cxZeR3vL ... re=related I think the iPad is the place where this ind of thing will become rather popular. |
Author: | Fogmeister [ Tue Mar 23, 2010 12:29 pm ] | |||||||||
Post subject: | Re: Nintendo 3DS | |||||||||
You may laugh but they're getting very good at the ridged plastic thing. I saw a PC game in Game the other day and it uses the ridged plastic thingy. The cover looked VERY 3D! There was a guy stood in the middle and the background looked like it was a good 2 to 3 inches behind him. Even the guy's arms and body looked 3D. |
Author: | pcernie [ Tue Mar 23, 2010 12:49 pm ] | |||||||||
Post subject: | Re: Nintendo 3DS | |||||||||
http://www.techradar.com/news/gaming/gl ... une-678771 |
Author: | paulzolo [ Tue Mar 23, 2010 12:49 pm ] | ||||||||||||||||||
Post subject: | Re: Nintendo 3DS | ||||||||||||||||||
They are called “lenticular” lenses. The problem with them is that you have to be in certain positions to view the 3D picture correctly. I’ve seen some lenticular lenses which work in a number of positions, but if you are out by a bit, the 3D effect is lost. The lenticular display on the back of my 3D camera only works if you are bang in the middle of it - anywhere else, and you only get the left or right image. If Nintendo expect you to be able to tilt and roll the device, then this is probably not going to be the way to do it. A single screen, with a camera tracking a face would be a far simpler and more effective solution to the problem in the context of handheld 3D gaming. |
Author: | jonbwfc [ Tue Mar 23, 2010 12:57 pm ] | |||||||||
Post subject: | Re: Nintendo 3DS | |||||||||
You don't actually need the camera if you can get the user to 'calibrate' it for you before playing. You have a calibration 'game' that looks like a pair of spirit level bubbles that cross over each other but are offset in the 'virtual' z axis. You get the user to hold & tilt the device until the bubbles cross in the centre. Once they've done that, you know they are 'vision centered' and that the device is flat level. From then you can then use accelerometers to track variation from that zero point and therefore calculate the new different eye position in 3D space. You'd have to play the 'calibration game' each time you picked the console up but that's relatively easy to do and once users became used to it they could probably do it almost immediately i.e. they'd instinctually pick up the device in the 'correct' way. |
Author: | paulzolo [ Tue Mar 23, 2010 1:50 pm ] | ||||||||||||||||||
Post subject: | Re: Nintendo 3DS | ||||||||||||||||||
Yes - that makes sense, though for a quick instant start, you could assume that the orientation of the device at game start up is the correct orientation, with an option to change if needed. |
Author: | soddit112 [ Tue Mar 23, 2010 2:57 pm ] |
Post subject: | Re: Nintendo 3DS |
cool tech, but i cant really see how this will be worked into games. i guess it could make for some interesting puzzles in Zelda or Metroid titles, and could maybe be used to good effect in something like Paper Mario, but other than that it looks a little gimmicky :/ |
Author: | pcernie [ Tue Mar 23, 2010 11:18 pm ] | ||||||||||||||||||
Post subject: | Re: Nintendo 3DS | ||||||||||||||||||
3DS: Analogue, vibration, tilt coming - report
http://www.computerandvideogames.com/ar ... ?id=240140 This made me chuckle: Lumines dev brands 3DS as 'impossible' to make money on
http://www.computerandvideogames.com/ar ... ?id=240168 |
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