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ChurchCat
Doesn't have much of a life
Joined: Sat Apr 25, 2009 7:57 am Posts: 1652
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_________________A Mac user 
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Tue Mar 23, 2010 10:08 am |
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pcernie
Legend
Joined: Sun Apr 26, 2009 12:30 pm Posts: 45931 Location: Belfast
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I posted that somewhere a while back, but it's very  isn't it? 
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Tue Mar 23, 2010 10:10 am |
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ProfessorF
What's a life?
Joined: Thu Apr 23, 2009 7:56 pm Posts: 12030
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My money's on the use of ridged plastic, like the 'flicker' badges and rulers of old. As you tilt the device, a simple animation is played. 
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Tue Mar 23, 2010 10:32 am |
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ChurchCat
Doesn't have much of a life
Joined: Sat Apr 25, 2009 7:57 am Posts: 1652
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I am thinking that iPhone apps could well follow suit.
_________________A Mac user 
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Tue Mar 23, 2010 10:46 am |
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Fogmeister
I haven't seen my friends in so long
Joined: Thu Apr 23, 2009 7:35 pm Posts: 6580 Location: Getting there
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Tue Mar 23, 2010 10:54 am |
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paulzolo
What's a life?
Joined: Thu Apr 23, 2009 6:27 pm Posts: 12251
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Labyrinth on the iPhone kind of does this already - with a maze and a ball bearing.When you tip the phone, the walls shift. The Nintendo system is clever, but with the big “fold” down the middle of the device, it kind of breaks the illusion. Being able to detect the tilt and twist of the device without a camera doing any tracking is the key. I don’t think the DS does that, so they have to use a camera to track a face. Try these: http://www.rapturedline.com/index.shtml?games&noidhttp://www.rapturedline.com/index.shtml?games&tarantulahttp://www.youtube.com/watch?v=cxZeR3vL ... re=relatedI think the iPad is the place where this ind of thing will become rather popular.
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Tue Mar 23, 2010 11:06 am |
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Fogmeister
I haven't seen my friends in so long
Joined: Thu Apr 23, 2009 7:35 pm Posts: 6580 Location: Getting there
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You may laugh but they're getting very good at the ridged plastic thing. I saw a PC game in Game the other day and it uses the ridged plastic thingy. The cover looked VERY 3D! There was a guy stood in the middle and the background looked like it was a good 2 to 3 inches behind him. Even the guy's arms and body looked 3D.
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Tue Mar 23, 2010 12:29 pm |
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pcernie
Legend
Joined: Sun Apr 26, 2009 12:30 pm Posts: 45931 Location: Belfast
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 |  |  |  | Quote: Nintendo is to announce a new 3D-capable handheld gaming console called the Nintendo 3DS at E3 this coming June.
The Nintendo 3DS will allow you to play games "enjoyed with 3D effects without the need for any special glasses," according to Nintendo.
Out soon
The company will release the new 3D handheld console at some point within the next financial year, between April 2010 and March 2011.
Kotaku notes that Nintendo president Satoru Iwata previously stated Nintendo was considering the "possible health effects" of playing video games in 3D for long periods of time.
The Nintendo 3DS will be fully backwards compatible with Nintendo DS and DSi games.
Nintendo recently released a DSi game in Japan that used the devices' camera to track your head movements in order to deliver a glasses-free 3D illusion to the gamer. It's not clear if this is the type of 3D tech that Nintendo plans to make use of in the Nintendo 3DS.
TechRadar has spoken with a Nintendo UK rep this morning who could not tell us anything more about the technology being used in the new Nintendo 3DS. "We will not release any further information until E3 in June," the rep informed us.
Stay tuned for updates as they come in. in the meantime, you can read the Google translation of Nintendo's 3DS press release online here.
Here's the full announcement in English:
Nintendo Co., Ltd.(Minami-ward of Kyoto-city, President Satoru Iwata) will launch "Nintendo 3DS"(temp) during the fiscal year ending March 2011, on which games can be enjoyed with 3D effects without the need for any special glasses.
"Nintendo 3DS"(temp) is going to be the new portable game machine to succeed "Nintendo DS series", whose cumulative consolidated sales from Nintendo amounted to 125million units as of the end of December 2009, and will include backward compatibility so that the software for Nintendo DS series, including the ones for Nintendo DSi, can also be enjoyed. We are planning to announce additional details at E3 show, which is scheduled to be held from June 15, 2010 at Los Angeles in the U.S |  |  |  |  |
http://www.techradar.com/news/gaming/gl ... une-678771
_________________Plain English advice on everything money, purchase and service related:
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Tue Mar 23, 2010 12:49 pm |
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paulzolo
What's a life?
Joined: Thu Apr 23, 2009 6:27 pm Posts: 12251
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They are called “lenticular” lenses. The problem with them is that you have to be in certain positions to view the 3D picture correctly. I’ve seen some lenticular lenses which work in a number of positions, but if you are out by a bit, the 3D effect is lost. The lenticular display on the back of my 3D camera only works if you are bang in the middle of it - anywhere else, and you only get the left or right image. If Nintendo expect you to be able to tilt and roll the device, then this is probably not going to be the way to do it. A single screen, with a camera tracking a face would be a far simpler and more effective solution to the problem in the context of handheld 3D gaming.
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Tue Mar 23, 2010 12:49 pm |
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jonbwfc
What's a life?
Joined: Thu Apr 23, 2009 7:26 pm Posts: 17040
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You don't actually need the camera if you can get the user to 'calibrate' it for you before playing. You have a calibration 'game' that looks like a pair of spirit level bubbles that cross over each other but are offset in the 'virtual' z axis. You get the user to hold & tilt the device until the bubbles cross in the centre. Once they've done that, you know they are 'vision centered' and that the device is flat level. From then you can then use accelerometers to track variation from that zero point and therefore calculate the new different eye position in 3D space. You'd have to play the 'calibration game' each time you picked the console up but that's relatively easy to do and once users became used to it they could probably do it almost immediately i.e. they'd instinctually pick up the device in the 'correct' way.
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Tue Mar 23, 2010 12:57 pm |
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paulzolo
What's a life?
Joined: Thu Apr 23, 2009 6:27 pm Posts: 12251
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Yes - that makes sense, though for a quick instant start, you could assume that the orientation of the device at game start up is the correct orientation, with an option to change if needed.
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Tue Mar 23, 2010 1:50 pm |
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soddit112
Spends far too much time on here
Joined: Thu Apr 23, 2009 6:12 pm Posts: 2020 Location: Mute City
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cool tech, but i cant really see how this will be worked into games. i guess it could make for some interesting puzzles in Zelda or Metroid titles, and could maybe be used to good effect in something like Paper Mario, but other than that it looks a little gimmicky :/
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Tue Mar 23, 2010 2:57 pm |
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pcernie
Legend
Joined: Sun Apr 26, 2009 12:30 pm Posts: 45931 Location: Belfast
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3DS: Analogue, vibration, tilt coming - reporthttp://www.computerandvideogames.com/ar ... ?id=240140This made me chuckle: Lumines dev brands 3DS as 'impossible' to make money onhttp://www.computerandvideogames.com/ar ... ?id=240168
_________________Plain English advice on everything money, purchase and service related:
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Tue Mar 23, 2010 11:18 pm |
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