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Physics? 
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I haven't seen my friends in so long
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Joined: Thu Apr 23, 2009 7:35 pm
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Just thinknig about physics and physics engines...

At the moment I'm writing a game that has very simple physics (i.e. acceleration in vertices) and simple collision detection (i.e. intersecting rectangles). There are no inter-object forces (i.e. things don't bounce off each other).

I was thinking of "upgrading" the game to have a smarter collision detection method (i.e. using the image edges rather than the containing rectangle)...

nvm just found a cool tool...

VertexHelper

To create vertex models for the Box2D engine :D

Thanks :D

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Mon Jun 13, 2011 2:56 pm
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