Woop!
Well tonight was productive! I wrote a new drawing algorithm for my Game of Life app!
http://itunes.apple.com/gb/app/game-of- ... 39315?mt=8The bottle-neck in the current version is how fast (or should I say slow) the drawing algorithm is when the screen is almost full and very random. I knew hat to do to fix it about 3 months ago but I didn't know how to implement what I knew to do. Well, tonight I figured it out.
It takes the performance (of a full and random screen) from about 2-3 FPS to about 60 FPS

Very pleased. Now there is one more feature to add before my next release!