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Physics and collision in 3D
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Author:  Fogmeister [ Wed Mar 17, 2010 8:40 am ]
Post subject:  Physics and collision in 3D

Before I start searching in the next couple of days I was wondering if you had any tips for resources to look at regarding physics and collision in 3D?

It will be very basic in that there will only be one object affected by physics and this will only ever collide with one other object so shouldn't be too complex.

Author:  Fogmeister [ Wed Mar 17, 2010 8:42 am ]
Post subject:  Re: Physics and collision in 3D

Hmm... I might have a look at some library stuff (i.e. SIO2).

Author:  finlay666 [ Wed Mar 17, 2010 6:06 pm ]
Post subject:  Re: Physics and collision in 3D

spherical or box collisions?

Author:  TheHobgob [ Wed Mar 17, 2010 7:53 pm ]
Post subject:  Re: Physics and collision in 3D

I don't know if it will be of any use to you but we did physics in Unreal Script, may be worth a browse.

Heres my lectures website, Dr. Ir. C. Price.

Edit - its 3132.

Author:  Fogmeister [ Wed Mar 17, 2010 8:55 pm ]
Post subject:  Re: Physics and collision in 3D

finlay666 wrote:
spherical or box collisions?

One sphere, one box.

Author:  finlay666 [ Thu Mar 18, 2010 10:51 am ]
Post subject:  Re: Physics and collision in 3D

Fogmeister wrote:
finlay666 wrote:
spherical or box collisions?

One sphere, one box.


The engine won't work like that

Sphere or box refers to the grid that goes around the object to check for collisions

A sphere around the object or a box..

You COULD do a per pixel but it's slow

http://www.idevgames.com/forum/showthread.php?t=9212
might be some help

Author:  Fogmeister [ Thu Mar 18, 2010 11:06 am ]
Post subject:  Re: Physics and collision in 3D

finlay666 wrote:
Fogmeister wrote:
finlay666 wrote:
spherical or box collisions?

One sphere, one box.


The engine won't work like that

Sphere or box refers to the grid that goes around the object to check for collisions

A sphere around the object or a box..

You COULD do a per pixel but it's slow

http://www.idevgames.com/forum/showthread.php?t=9212
might be some help

Ah...

Well there is a tutorial package with the software I have so I'll have a looky at what goes on in there.

I've got a week off work in a couple of weeks and I want to get to a point where I can start doing some proper stuff towards the game.

At the moment everything is prep and learning :D

The collision I want will involve a flat surface which isn't affected by gravity and which the user can control and a ball which rolls along the surface depending on what the user does to the surface. Then when it reaches the edge the ball will fall off. At the moment I know precisely zero about how to get this to work but I'll get there in the end :D

Author:  finlay666 [ Thu Mar 18, 2010 11:16 am ]
Post subject:  Re: Physics and collision in 3D

just box then I think

Sphere is more useful as an advanced method

Author:  Fogmeister [ Thu Mar 18, 2010 11:33 am ]
Post subject:  Re: Physics and collision in 3D

finlay666 wrote:
just box then I think

Sphere is more useful as an advanced method

Cool, thanks!

I'm sure Ill be back here asking more questions though :D

(Sometimes I wish I'd done some more interesting stuff at uni)

Author:  finlay666 [ Fri Mar 19, 2010 12:51 am ]
Post subject:  Re: Physics and collision in 3D

http://xna-uk.net/files/folders/randomc ... y1299.aspx

That is a C# based example and should be some help

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