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Fogmeister
I haven't seen my friends in so long
Joined: Thu Apr 23, 2009 7:35 pm Posts: 6580 Location: Getting there
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Before I start searching in the next couple of days I was wondering if you had any tips for resources to look at regarding physics and collision in 3D?
It will be very basic in that there will only be one object affected by physics and this will only ever collide with one other object so shouldn't be too complex.
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Wed Mar 17, 2010 8:40 am |
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Fogmeister
I haven't seen my friends in so long
Joined: Thu Apr 23, 2009 7:35 pm Posts: 6580 Location: Getting there
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Hmm... I might have a look at some library stuff (i.e. SIO2).
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Wed Mar 17, 2010 8:42 am |
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finlay666
Spends far too much time on here
Joined: Thu Apr 23, 2009 9:40 pm Posts: 4876 Location: Newcastle
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spherical or box collisions?
_________________TwitterCharlie Brooker: Macs are glorified Fisher-Price activity centres for adults; computers for scaredy cats too nervous to learn how proper computers work; computers for people who earnestly believe in feng shui.
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Wed Mar 17, 2010 6:06 pm |
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TheHobgob
Occasionally has a life
Joined: Fri Apr 24, 2009 6:33 pm Posts: 491 Location: UK, England.
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I don't know if it will be of any use to you but we did physics in Unreal Script, may be worth a browse. Heres my lectures website, Dr. Ir. C. Price. Edit - its 3132.
_________________Twitter: AdamW89 Flickr: The Hobgob
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Wed Mar 17, 2010 7:53 pm |
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Fogmeister
I haven't seen my friends in so long
Joined: Thu Apr 23, 2009 7:35 pm Posts: 6580 Location: Getting there
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Wed Mar 17, 2010 8:55 pm |
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finlay666
Spends far too much time on here
Joined: Thu Apr 23, 2009 9:40 pm Posts: 4876 Location: Newcastle
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The engine won't work like that Sphere or box refers to the grid that goes around the object to check for collisions A sphere around the object or a box.. You COULD do a per pixel but it's slow http://www.idevgames.com/forum/showthread.php?t=9212might be some help
_________________TwitterCharlie Brooker: Macs are glorified Fisher-Price activity centres for adults; computers for scaredy cats too nervous to learn how proper computers work; computers for people who earnestly believe in feng shui.
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Thu Mar 18, 2010 10:51 am |
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Fogmeister
I haven't seen my friends in so long
Joined: Thu Apr 23, 2009 7:35 pm Posts: 6580 Location: Getting there
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 |  |  |  | finlay666 wrote: The engine won't work like that Sphere or box refers to the grid that goes around the object to check for collisions A sphere around the object or a box.. You COULD do a per pixel but it's slow http://www.idevgames.com/forum/showthread.php?t=9212might be some help |  |  |  |  |
Ah... Well there is a tutorial package with the software I have so I'll have a looky at what goes on in there. I've got a week off work in a couple of weeks and I want to get to a point where I can start doing some proper stuff towards the game. At the moment everything is prep and learning  The collision I want will involve a flat surface which isn't affected by gravity and which the user can control and a ball which rolls along the surface depending on what the user does to the surface. Then when it reaches the edge the ball will fall off. At the moment I know precisely zero about how to get this to work but I'll get there in the end 
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Thu Mar 18, 2010 11:06 am |
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finlay666
Spends far too much time on here
Joined: Thu Apr 23, 2009 9:40 pm Posts: 4876 Location: Newcastle
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just box then I think
Sphere is more useful as an advanced method
_________________TwitterCharlie Brooker: Macs are glorified Fisher-Price activity centres for adults; computers for scaredy cats too nervous to learn how proper computers work; computers for people who earnestly believe in feng shui.
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Thu Mar 18, 2010 11:16 am |
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Fogmeister
I haven't seen my friends in so long
Joined: Thu Apr 23, 2009 7:35 pm Posts: 6580 Location: Getting there
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Cool, thanks! I'm sure Ill be back here asking more questions though  (Sometimes I wish I'd done some more interesting stuff at uni)
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Thu Mar 18, 2010 11:33 am |
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finlay666
Spends far too much time on here
Joined: Thu Apr 23, 2009 9:40 pm Posts: 4876 Location: Newcastle
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_________________TwitterCharlie Brooker: Macs are glorified Fisher-Price activity centres for adults; computers for scaredy cats too nervous to learn how proper computers work; computers for people who earnestly believe in feng shui.
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Fri Mar 19, 2010 12:51 am |
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