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God Of War Pack Crashes This Year's Holiday Party? 
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Legend

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God of War 3 bundle includes GoW Collection

http://www.computerandvideogames.com/ar ... ?id=230034

8-)

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Fri Dec 18, 2009 9:43 pm
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Legend

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God Of War III - NO HD install

http://www.computerandvideogames.com/ar ... ?id=236142

Fill those discs, fill them! :D

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Wed Feb 24, 2010 1:32 am
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It'll need an install, DVD has better random seek than blu ray and they are accessing more ffs

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Wed Feb 24, 2010 1:41 am
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Legend

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finlay666 wrote:
It'll need an install, DVD has better random seek than blu ray and they are accessing more ffs


My experience of BRs have certainly been cumbersome in that respect...

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Wed Feb 24, 2010 1:47 am
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Legend

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Demo's out...

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Thu Feb 25, 2010 9:50 pm
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Legend

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God of War III to have meaningful sex

http://www.computerandvideogames.com/ar ... ?id=237159

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God of War III would have seen the series staple of hidden sex mini-games removed had director Stig Asmussen had his way.

Speaking at an event in Los Angeles, Asmussen described the mini-games as a throwback to the first title when it was thought that such scenes would show Kratos as a "man's man". The content was brought back for the sequel and "became one of these things where we're damned if we do, and we're damned if we don't," said Asmussen.

When asked what point the mini-games served, he replied: "You asked a very fine question, and I felt sort of the same way. What is the point? If we do it, it has to have a point."

Apparently he was challenged on this decision by the writing team and agreed to proceed saying it could be "fun if done right". The scenes are now "something that guides you though the story. You get more information and more than just a fluff moment."

Still, quibbling over sex scenes in a game where you rip a man's head off with your bare hands seems somewhat peculiar. Is sex really something that needs a greater level of caution than violence?


I still haven't played the first two games, but the PS3 demo was class :D

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Mon Mar 01, 2010 9:46 pm
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Legend

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PS3 God of War Collection thought to hit April 21st...

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Wed Mar 10, 2010 11:16 am
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Legend

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God of War Collection gets UK release date

http://www.computerandvideogames.com/ar ... ?id=239875

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Tue Mar 23, 2010 1:35 pm
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finlay666 wrote:
It'll need an install, DVD has better random seek than blu ray and they are accessing more ffs


If it needed it, I'm sure they would have done it. After all, they can assume that there is hard drive space available as it was included in all SKU's.

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Tue Mar 23, 2010 7:16 pm
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gavomatic57 wrote:
finlay666 wrote:
It'll need an install, DVD has better random seek than blu ray and they are accessing more ffs


If it needed it, I'm sure they would have done it. After all, they can assume that there is hard drive space available as it was included in all SKU's.


It'll work without, I assume the loading times (like GTA4) will be long enough to go make a roast dinner in though

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Tue Mar 23, 2010 8:47 pm
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Unlike other noteworthy PlayStation 3 exclusives, God of War III also makes some very sensible design decisions unrelated to the core experience. For example, there's no noticeable installation when you first slide in the disc, while load times between segments of the game are also cleverly non-existent. The HUD, too, is only on screen on an 'as needed' basis, leaving the view uncluttered and the richness of the HD world in full, dramatic view.


http://play.tm/review/29362/god-of-war-iii/

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Tue Mar 23, 2010 9:42 pm
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Holy revival thread Batman!

Anyhow, i've finalllyyyyyyyyyyyyyyy picked up God of War 3 and although i've only played roughly 30min of it, i have to say...

I am disappoint :(.

Maybe i haven't hit the meat of the game yet or maybe i'm missing out on something major, but i'm facepalming at the fact this won Gametrailers Action/Adventure of the Year (2010) instead of Bayonetta (in fact, i'll just compare it point for point).

Graphics - Rather stunning, being very lush in a "macro" sense, although i feel it's lost a lot of finer detail. Bayonetta is very busy, but i've never lost track of where i am, or what i'm doing... God of War seems hell bent on piling as many people onto me such that it takes me a few seconds to realise i've been pounced upon (and it's a quick time event to break free) - maybe i just haven't gotten used to the fixed camera angle yet. Bayonetta has nothing on the scale of the levels in God of War, but i feel it's like the difference between a high resolution landscape photo, and a lower resolution panorama, the latter is more impressive to look at, but when you pick it apart, it's nothing like the former.

Gameplay - Apart from the platforming (which i'm not too bothered about), i would say Bayonetta wins hands down on this one. I didn't feel any "feedback" from the combat and the weapons didn't feel like they were really doing much. Contrast this to Bayonetta where every punch or kick has a nice resounding "thwack" and you can physically see the enemies stagger or have their armor crack and peel off. I think it's to do with the fact that Bayonetta's combat is very 1v1, almost like a duel with a single opponent whilst weaving in and out of other members of the group. God of War 3 on the other hand was built around AoE and taking out large groups of enemies... however like i said, i just don't feel any feedback from the combat. The only saving grace (IMO) was when i learnt the "Counter" move, which actually added an essence of skill (and the only instance of feedback) to the game, however the sheer amount of enemies and the far away fixed-camera angle made this very situational and only truly useable after i'd thinned out the ranks.

- I also got pissed off with the first boss fight since it doesn't really explain what you have to do. I mean i whacked it a load of times but that's all i seemed to be doing, there was no health bar to show i was doing the right thing, nor any visual cues to confirm this was indeed the correct choice of action (apart from it flinching every now and then, and the hit counter going up). The worst offender was when it had this Cone AoE attack nearly the size of the limited stage you were on... it telegraphed it well, however again there was no feedback as to telling you whether or not your "dodge" was the correct choice (i didn't take damage, but got blown to the back of the arena...). Compare this to Bayonetta where every attack can be dodged "easily" (if you see the telegraphs) and the extra reward of slow-mo if you dodge perfectly and if you're good enough, your combo doesn't get interrupted.

Anyhow, like i said, maybe i simply haven't sunk enough time into the game. ATM i'm just tired and really worn out from coming back from London today (and have had a rough 2 nights sleep previously) so maybe it wasn't the best experience. And maybe i've just got a massive bias towards Bayonetta (and for good reason might i add :P).

The way it stands now, i'm disappointed that it's not been anything special (so far), but that said it seems to be exactly what i expected: a visceral "western" style hack n' slash/action adventure where the focus is more on feeling "cinematic" rather than on the actual gameplay. I'm not necessarily saying it's bad per se, i can see how it could cater to less... "serious" gamers who are more about the "storytelling" and the "experience".


Tue Jul 19, 2011 11:15 pm
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I've only played one GOW version, not sure which. It just seemed to be a case of mashing the attack buttons.

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Wed Jul 20, 2011 7:47 am
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