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'Console killer' OnLive to launch in June 
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http://news.bbc.co.uk/1/hi/technology/8556874.stm
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A gaming service that aims to kill off the traditional gaming console will begin streaming popular games over the internet in June this year.


Not being a gamer this doesn't mean a great deal to me. Is it going to be the next big thing ? :?

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Thu Mar 11, 2010 2:00 pm
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I'll believe it when I see it....

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Thu Mar 11, 2010 2:39 pm
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That would be some undertaking, I really can't see this sort of thing flying for a while yet...

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Thu Mar 11, 2010 3:21 pm
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AlunD wrote:
http://news.bbc.co.uk/1/hi/technology/8556874.stm
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A gaming service that aims to kill off the traditional gaming console will begin streaming popular games over the internet in June this year.


Not being a gamer this doesn't mean a great deal to me. Is it going to be the next big thing ? :?

For hardcore gamers no.
for most other type of gamers no.

Prepare to see a few months after it goes live a relaunch then a graceful dive into nothingness.



Now I have said hat it will probably become awesomley large and dominate the world MWUAHAHAHAHAHAHA!!!

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Thu Mar 11, 2010 4:45 pm
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bobbdobbs wrote:
Prepare to see a few months after it goes live a relaunch then a graceful dive into nothingness.


This

BUT

Instead of diving into nothingness Sony/Nintendo/Microsoft (maybe even Apple if they want to take the jump into home gaming) then integrate it into the next set of systems/subsystems

I can even see a rental service using it as it means discs don't have to be sent to customers, and when the rental is up you stop getting access to the game.

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Thu Mar 11, 2010 5:50 pm
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OnLive will be available for a monthly rental fee of $14.95 (£9.99) for subscribers to then buy or rent games over the internet.


£120 a year. But then it says you can buy or rent games. So thats an additional cost? Doesnt sound like very good value to me. Ok compared to a high end expensive gaming PC you might argue it gives you access to games you might not normally be able to play but for £200 you could have an Xbox Elite with 2 pads and a couple of games. Plus you own the hardware and software (sense of ownership and resale value?).

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Fri Mar 12, 2010 8:51 am
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Console killer my arse. Imagine the poor image quality needed to transmit a playable frame rate on high resolution TV's/TFT's. Not to mention input lag.

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Fri Mar 12, 2010 8:58 am
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l3v1ck wrote:
Console killer my arse. Imagine the poor image quality needed to transmit a playable frame rate on high resolution TV's/TFT's. Not to mention input lag.


Actually it's less than you think

Because each frame is encoded they can use standard 24fps systems as there is no lag, and 720p content can easily be delivered on an 8mb internet connection (around 6mb really but with additional overhead + upload 8 is a safer guess). As all that is transmitted to the player is an audio stream and a video, a video encoded real time by a backend server, input lag... well maybe a few ms more than a current online game assuming they use UDP, possibly with a custom header on top to simulate TCP in reliability but without the verification.

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Fri Mar 12, 2010 10:36 pm
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finlay666 wrote:
l3v1ck wrote:
Console killer my arse. Imagine the poor image quality needed to transmit a playable frame rate on high resolution TV's/TFT's. Not to mention input lag.


Actually it's less than you think

Because each frame is encoded they can use standard 24fps systems as there is no lag, and 720p content can easily be delivered on an 8mb internet connection
1080 is what most people call Hi Def. What about ISP throttling issues and peak time connection ratios etc?

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Fri Mar 12, 2010 10:44 pm
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l3v1ck wrote:
finlay666 wrote:
l3v1ck wrote:
Console killer my arse. Imagine the poor image quality needed to transmit a playable frame rate on high resolution TV's/TFT's. Not to mention input lag.


Actually it's less than you think

Because each frame is encoded they can use standard 24fps systems as there is no lag, and 720p content can easily be delivered on an 8mb internet connection
1080 is what most people call Hi Def. What about ISP throttling issues and peak time connection ratios etc?


Same as streaming a video, this will be for those with the capabilities, for 720p CURRENTLY you can get average quality 720p content for a 2 hour video around 700mb

Entirely depends on the quality of service they can provide, if they start dropping i frames then there is trouble, a dropped v frame is no biggie though as it's just a vector translation

1080 might be what you call high def but a LOT of games are not 1080p natively, a lot of people do not own 1080p sets either. A well upscaled 720p image is nigh on impossible to spot on a standard tv to a 1080p/i image. Even with that the service is scalable, I'm sure they will introduce 1080p at some point for those that want it and have the internet for it. HD ready is 720p, FULL HD is 1080p

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Sat Mar 13, 2010 1:43 am
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Dave Perry slams OnLive's pricing strategy

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Game developer and cloud gaming pioneer Dave Perry has slammed the pricing strategy of competing cloud gaming service OnLive, claiming that the decision to charge gamers $15 a month subscription plus the cost of games can only benefit his own Gaikai service.

The excessive cost of OnLive's streaming service will drive people away, thinks Perry who said that OnLive's recent announcement on pricing at GDC has been a "shot in the arm" to his own Gaikai project.

Too expensive

OnLive's streaming service will cost a subscription of US$15 per month on top of then asking users to pay for each game individually, which, according to Perry, is a fundamental flaw.

"[OnLive] have done an amazing job with the user interface [but] the cost per data centre to do all of that streaming is very expensive," Perry told GamesIndustry.biz.

"That's why they have a subscription. Would you pay US$15 a month for it? You're paying for the games on top of the service. You're paying US$15 only to have the opportunity to buy the games. US$15 gives you no games. If you decide, 'I don't want to keep paying that subscription', you've just lost access to your games bought at full price."

He added: "We were just as surprised as everyone else when we heard the final business model. That's why it's a shot in the arm to us because now we're just perfectly positioned. You can play Call of Duty over there for US$15 or you can come here and try it for nothing. When you buy it from us, you own it, for the rest of your life. When you buy it from over there you have to keep paying a subscription to keep access to it."


http://www.techradar.com/news/gaming/da ... egy-677348

Hard to disagree :)

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Wed Mar 17, 2010 2:54 pm
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