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James Cameron Says Sequels and "Battleship" are Ridiculous 
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Legend

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Paul1965 wrote:
^ Is that an April Fool joke? Hope so.


I was thinking it wouldn't be a very good one since you'd need a reasonable interest in film to have even heard of it probably, plus it was to get a remake a few years back...

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Sat Apr 02, 2011 10:14 am
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James Cameron and George Lucas have made their names and careers as filmmakers, sure, but in a lot of ways they feel more like tinkerers and inventors, constantly looking for the newest technology not just for their own films, but to change the movie industry entirely. Both are currently working to convert their previous hits into 3D-- Cameron Titanic and Lucas the full Star Wars series-- but today they showed up for a lunchtime discussion at Cinema Con to talk about something a little more basic: digital cinema.

The way they see it digital filmmaking leads to digital projectors, which makes the kind of 3D Cameron and Lucas want to make possible. Along with DreamWorks CEO Jeffrey Katzenberg the two spent an hour talking up not only all the reasons for switching to digital projection, but all the new technologies they're coming up with to make the digital and 3D process even faster. To be honest, it was very technical and sometimes hard to follow, and it's only getting tougher-- tomorrow morning Cameron will be giving an entire seminar on his plans to increase the framerates in film. But here are a few highlights from the conversation:

-- Cameron wasn't divulging too many details on the two Avatar sequels, though there's still hope he'll spill some beans at tomorrow's presentation. He did hint, though, that he's already inventing new technology to use on the film, and some of that will surely involved the increased frame rates technology that he promises "takes the glass out of the window" when you're looking into a 3D world.

-- The only mention of Lucas's proposed plans to make three more Star Wars movies came at the end, when Katzenberg asked him if he'd be shooting them in native, not converted 3D. He responded, "Yes. And by then I'll be shooting it as a hologram." It was a joke, sure, but maybe an indication that Lucas isn't as dogged about making the film as he used to be.

-- Cameron had some surprisingly sharp words for the post-conversion 3D process, even though he's at work converting Titanic as we speak. he reiterated that it takes 6-8 months at minimum to do a proper job with post-conversion, and without naming names, said that with quicker jobs "You're not getting 3D, you're getting 2.2D." Maybe most surprisingly he said that there are only about 20 to 50 films in the entire history of movies that are worthy of the conversion process-- a pretty bold statement for a trend that's just kicking off thanks to something he's working on.

-- James Cameron made the strangest blue/blew joke that might have also been a reference to oral sex. When moderator Michael Lewis, President of 3D Company Real D, said he "blew people away with Avatar," Cameron responded "Blew people?" As in, "Blue people" like the Na'vi, or maybe also "I blue myself" like on Arrested Development? It was a weird joke, but given how dry a lot of the conversation was, quite welcome.

--Finally, when talking about Avatar Lucas admitted he initially had reservations about the movie with the "blue cats." In good humor, Cameron responded "At least you didn't call it Thundercats." So he does read the Internet!

For more Cinema Con coverage, including what's going to be a very busy day tomorrow, go here.

http://www.cinemablend.com/new/Cinema-C ... 23966.html

I hate to say it, but I'm really starting to despair with those two :(

And is Lucas' head shrinking? That would explain a lot, frankly :oops:

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Sat Apr 02, 2011 3:10 pm
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Arnold Schwarzenegger Talks True Lies 2

Since Arnold Schwarzenegger left public office, he's mentioned a few movie projects that he might be interested, but there's been no mention of True Lies 2.

When asked previously by The Arnold Fans what scripts he was considering as his comeback film, he said, "Well, first of all it's more like fifteen scripts that have been sent to me after people had found out that I have been interested again in doing films, so I don't want to bore anyone to go through those things but there are the obvious ones from 'The Terminator' scripts to remakes of 'Predator' and 'The Running Man' and all of those things."

Tom Arnold meanwhile has been making claims that there's a True Lies 2 script to the press, but Schwarzenegger addressed the possible sequel in the latest issue of Entertainment Weekly.

"The idea of a 'True Lies' sequel has been around since the early 2000s, but then 9/11 happened and we didn't do it because it had to do with a terrorist attack. A lot of terrorist-type scripts were cancelled back then, but now they are emerging again because there hasn't been a terrorist attack in the last 10 years. Then, of course, there's dialogue about me getting back into the Terminator thing. But you know, I've been out of office only two months now. I couldn't be thinking about doing 'Terminator 16' while I was still governor."

His quote above about "Terminator" sure is interesting. And what did he say about possibly reteaming with James Cameron on a film?

"Could be." Short and sweet.

http://www.comingsoon.net/news/movienews.php?id=75847

By the time Cameron's ready to do anything other than turn up one day a month, Arnie will be near 70 :(

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Sun Apr 03, 2011 3:48 pm
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Kate Becksinsale offered Total Recall's female lead

http://www.totalfilm.com/news/kate-beck ... emale-lead

Oh, it can't fail now! :roll:

...

Jeremy Renner will head up The Bourne Legacy

http://www.totalfilm.com/news/jeremy-re ... rne-legacy

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Sun Apr 24, 2011 4:14 pm
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pcernie wrote:
Kate Becksinsale offered Total Recall's female lead

http://www.totalfilm.com/news/kate-beck ... emale-lead

Oh, it can't fail now! :roll:

Well there can be no excuse for the "I have been feeding it blondes" line now.

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Sun Apr 24, 2011 5:28 pm
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A Remake Of CYBORG Is On The Way?! Director Albert Pyun Says It'll Be "An epic of post apocalyptic cyber punk"!!

http://www.aintitcool.com/node/49410

I've never seen it, but now I'm considering it :lol:

...

The FAST Franchise Changes Genres!!

http://www.aintitcool.com/node/49407

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Tue Apr 26, 2011 9:52 pm
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ZORRO To Be REBORN Into A Post Apocalyptic Future!?

http://www.aintitcool.com/node/49424

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Thu Apr 28, 2011 11:02 am
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'Terminator' Back With Arnold To Star; 'Fast Five's Justin Lin To Direct

http://www.deadline.com/2011/04/arnold- ... to-direct/

I'd watch it out of curiosity, but Christ you can almost guarantee it'll be sh1t :cry:

I didn't know the rights eventually revert back to Cameron... I can't see that he'd want to do much with them himself (I personally don't have much faith in him any more :( ), but you'd at least hope he'd try and bring some quality back to the series somehow.

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Thu Apr 28, 2011 11:09 am
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pcernie wrote:
'Terminator' Back With Arnold To Star; 'Fast Five's Justin Lin To Direct

http://www.deadline.com/2011/04/arnold- ... to-direct/

I'd watch it out of curiosity, but Christ you can almost guarantee it'll be sh1t :cry:

I didn't know the rights eventually revert back to Cameron... I can't see that he'd want to do much with them himself (I personally don't have much faith in him any more :( ), but you'd at least hope he'd try and bring some quality back to the series somehow.

Yes but has Arnie aged too much to get away with it? Or will it be CGI Arnie? Clearly doing it for the money.

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Thu Apr 28, 2011 7:22 pm
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Legend

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There's a Godawful T3 deleted scene on Youtube where he played an army guy that was doing promo work for Cyberdyne... But I'd imagine they'd either use CGI or his role would actually be very brief.

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Thu Apr 28, 2011 7:35 pm
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pcernie wrote:
There's a Godawful T3 deleted scene on Youtube where he played an army guy that was doing promo work for Cyberdyne... But I'd imagine they'd either use CGI or his role would actually be very brief.

That's on the DVD I have of T3. Very silly, and I'm glad it was never used.

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Thu Apr 28, 2011 8:28 pm
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Biz battles crunch on tentpole vfx

Blockbusters blow budgets, deadlines

By David S. Cohen

The visual effects budget for Warner Bros.' "Green Lantern" has risen by $9 million, with new vfx houses recruited to bolster the team that's been working overtime to meet the film's June 17 launch.

The Warner Bros. pic will no doubt meet its date, but other effects-heavy films continue to scramble. In fact, the kind of sturm and drang that's swirled around "Green Lantern" is actually par for the course on most visual effects-heavy tentpoles these days -- and the problem's growing.

Such pics now routinely fit the description of a "troubled" project, with "troubled" the new normal. And key players in the f/x biz say that with crunches mounting, it's only a matter of time before some f/x-heavy tentpole can't meet its delivery date -- a nightmare no studio has faced since "Titanic." Should a tentpole be forced to change dates, the ripple effects on a studio, its rivals, exhibitors and tie-ins will be widespread and injurious to bottom lines.

"I think the day (the system) breaks is the day everyone will revise their thinking," said Marvel exec VP of visual effects Victoria Alonso. "Until that day comes, filmmakers are going to push it to the limit. I think it's sad that we will have to watch one of us fail to learn our lesson."

The stresses that studio tentpoles are creating for the vfx industry are not new, as Variety reported in its May 28, 2007, issue. But they have worsened across the board.

Warners isn't the only studio grappling with these issues. Alonso said Paramount's "Captain America" is on a shorter schedule than Marvel prefers, and "We are feeling the heat for it." On Par's "Transformers: Dark of the Moon," at least one vfx studio has gone to seven-day weeks, 12 hours a day, and canceled the Easter Sunday holiday for its vfx artists.

"Green Lantern" fell under heightened scrutiny after an early trailer showed little in the way of vfx. Fans grumbled, but that was a calculated risk by WB: Rather than rush some shots for marketing (a common practice), the studio held back the vfx for the second trailer. That gamble seems to have paid off, as footage shown at WonderCon and Cinemacon was well received, and buzz is building.

Chris de Faria, Warner's exec VP of digital production, animation and visual effects, defended "Green Lantern" and Warner's process on the pic. "There is no problem on 'Green Lantern,'?" he said. "We try to add things to make the movie better until the 11th hour. That doesn't mean we're risking the movie up to the 11th hour."

Whispers about problems on the production grew louder after schedule concerns early in the new year triggered high-level meetings to get the project back on track. The cost of its roughly 1,400 visual effects is more than $9 million over the $45 million original f/x budget. That budget is on the low side for a vfx-heavy tentpole, but 3D hadn't been taken into account in the original budget.

Sony Imageworks and Rising Sun Pictures are the primary vfx studios on "Green Lantern," and both say they're delivering on schedule or according to contract. De Faria said one all-CG pre-credit sequence had been cut in development, then added back once the studio saw an early cut, so Pixomondo was brought on late to complete it.

Even de Faria said management practices are still catching up to the reality of tentpole production, where effects have to be built before the picture is tested, then vfx have to be added and/or changed as the picture comes together and in response to audience testing, all while marketing demands shots for the campaign.

All of Hollywood seems to be still figuring this out, and as a result, the tentpole pattern is now well established:

• A movie demands you've-never-seen-this-before visual effects both for marketing and story;

•Ambitious plans and a short schedule leave little margin for error;

•Inevitable schedule problems trigger urgent meetings among studio execs, vendors and filmmakers to get the project back on track;

•"911" emergency calls go out to almost any vfx shop in the world that can take on some last-minute work;

•Everyone runs a harrowing race to deadline despite all the extra help.

Collapse, rest, repeat.

With summer and holiday release skeds already crowded and so many tie-ins for these pics, it's unlikely a studio would let a movie actually miss its date. But the alternative may well be a picture coming to release with far less spectacle than the filmmakers and studio had planned upon simply because there wasn't time or resources to finish it. That is essentially what happened with "Harry Potter and the Deathly Hallows -- Part 1" when it couldn't be converted to 3D in time for its theatrical bow.

There are several explanations for why the studios persist in an approach that regularly leads to cost overruns and inspires dire warnings from their f/x vendors.

De Faria said that in order to remain competitive, studios must be very responsive to the audience, and that means condensing the time from the inception and development of a project to its release.

"Movies this year, like the movies last year, are more spectacular, the vfx are more ambitious than ever before," de Faria said. "The stresses that it places on production management are very real. I feel them every day, but our job is to develop new tools and new systems for dealing with that."

He said post skeds that used to be 21-26 weeks are now 36-40 weeks to accommodate visual effects, but in order to keep that responsiveness, they can't get longer.

Alonso said Marvel tries to do its movies in a 32-36 week post. The short post schedules, he said, are dictated by release dates announced before there's even a shooting script. "So you are always chasing your tail. You work backwards from that release date, then you add production not being ready to shoot or location complications and you shave the weeks you push from post."

Paradoxically, these pressures arise in part out of an attempt to save money. Studios and producers don't want to pay for vfx that will end up on the cutting-room floor. So they prefer to have a cut before handing over shots to vfx. If the editor and director spend a long time cutting, vfx work piles up, which forces the artists to work overtime and drives up the costs per shot.

A less generous explanation, from the anonymous vfx expert, is "visual effects is just another way to not make your mind up." The can-do attitude of vfx companies and vfx artists have brought these projects in on time -- somehow -- and that has given studios and filmmakers the sense that they can delay or backtrack on decisions almost indefinitely.

Alonso's advice for anyone seeking to avoid these crushes is "have a shooting script before you announce the release dates. If you push the shoot due to any reason, do not compress the post schedule. Don't take the time from post, because chances are the post needs will double, not shrink."

De Faria regards that notion as somewhat utopian. He said the challenge is "to continue to deliver mind-boggling high-level visual effects in an environment where scripts are constantly changing, stars' availability is constantly changing and release dates are changing."

Even pushing a release date, he notes, wouldn't necessarily ease the crunch or cut costs, since that time will inevitably be used to improve the film, adding extra work to the schedule.

Over the next year, films that will be angling to avoid a last-minute crunch will include Warner's "Superman: Man of Steel," Disney-Marvel's "The Avengers," Warner's "The Dark Knight Rises" and Sony's "The Amazing Spider-Man." Beyond that, Weta Digital will certainly have its hands full with Warner-New Line's "The Hobbit," in 3D at 48 fps.

All of these movies aim to give audiences something they've never seen before, and as de Faria said, "When the bar is raised, we can't refuse to jump over it." So the movies are bound to get more complex, especially with higher frame rates and 3D, and this pressurized process isn't likely to change.

"Nor should it," said de Faria. "This isn't applicable to a Mike Nichols film, but this is the business of the tentpole film."


http://www.variety.com/article/VR1118035870

I've seen woeful CGI shots in a lot of films recently - stuff like machinery moving in the background shouldn't distract from close-ups, for instance!

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Thu Apr 28, 2011 8:39 pm
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pcernie wrote:
I've seen woeful CGI shots in a lot of films recently - stuff like machinery moving in the background shouldn't distract from close-ups, for instance!


Like pretty much everything Lucas put into star Wars IV-VI.

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Thu Apr 28, 2011 8:43 pm
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There's a new Transformers 3 trailer but I'd advise against watching it since it seems to show a lot of the plot points (big and small) and action scenes :roll:

And besides, number 2 was... well, just that, a number 2 :lol:

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Fri Apr 29, 2011 7:15 pm
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pcernie wrote:
There's a new Transformers 3 trailer but I'd advise against watching it since it seems to show a lot of the plot points (big and small) and action scenes :roll:

And besides, number 2 was... well, just that, a number 2 :lol:


Yup, the entire movie's spoilt by 2'30" of footage. :roll:
I'd hate to sit through those 2'30" again. Maybe I'll just nip to the loo when they come up in the cinema. Or get out my mobile and have a really loud conversation while I kick the person seated in front of me. And get them to turn it up to 11. ;)

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Fri Apr 29, 2011 9:25 pm
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