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I've been working on an iPhone app and while I'm not expecting to make millions from it I'd like to get it into the App Store.

Do you reckon it would be worth taking a week's holiday to work on it and get it (almost finished)?

I reckon after a week of work I could get it to the point where it would be 90% complete and almost ready for submission to the App Store. I realise that I could spend another 6 months on it but as a first ever game I'd like to get something out there quickly and update it just to test the water.

What do you think? What would you do?

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Mon Jun 13, 2011 10:43 am
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I think I would look at time off if I were single.
Personally I'd want to get it as finished as I could, though hold back on secondary features for updates.


Mon Jun 13, 2011 12:59 pm
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forquare1 wrote:
I think I would look at time off if I were single.
Personally I'd want to get it as finished as I could, though hold back on secondary features for updates.

Yes, I thought the same too.

Get it finished but no more and released asap to the App Store. Then poss release updates and new features later.

I've booked next week off as holiday! :D

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Mon Jun 13, 2011 1:13 pm
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Can you be sure that you will finish it in time? You might need that time for an important update.

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Mon Jun 13, 2011 1:58 pm
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Amnesia10 wrote:
Can you be sure that you will finish it in time? You might need that time for an important update.

In time for what? :D

I'm taking the time so that I can concentrate on it more but I don't have a deadline or anything.

I'll get as much done as possible but if it isn't finished I'm not too fussed as I'll continue working on it anyway.

I have several objectives that I need to complete that I have written down and then several more flying round my head so I'll just be working through the list to begin with.

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Mon Jun 13, 2011 2:06 pm
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I assumed that you wanted to use this time to finish it in. Though if the alternatives are going away somewhere and spending a fortune then it makes sense.

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Do concentrate, 007...

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Mon Jun 13, 2011 2:16 pm
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Glad to see you've decided to take the time off. Get it done before someone else submits the same (or very similar) idea.

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Mon Jun 13, 2011 2:26 pm
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Amnesia10 wrote:
I assumed that you wanted to use this time to finish it in. Though if the alternatives are going away somewhere and spending a fortune then it makes sense.

Ideally I'd like to finish it in that time but I'm not sure how realistic that is.

Having never really made a game before I'm kind of venturing into the unknown :D

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Mon Jun 13, 2011 2:29 pm
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fogmeister account "hacked" again it seems :cry:

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Mon Jun 13, 2011 2:56 pm
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Fogmeister wrote:
Amnesia10 wrote:
I assumed that you wanted to use this time to finish it in. Though if the alternatives are going away somewhere and spending a fortune then it makes sense.

Ideally I'd like to finish it in that time but I'm not sure how realistic that is.

Having never really made a game before I'm kind of venturing into the unknown :D

It would take me ages that is why I thought could you do it in time. Well good luck.

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Do concentrate, 007...

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Mon Jun 13, 2011 3:31 pm
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Amnesia10 wrote:
Well good luck.

Thanks :D

I'm beginning to get ideas for "future updates" now.

I definitely know what I want it to be at the initial release and I think it's a realistic goal to get it done in time for that.

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Mon Jun 13, 2011 3:40 pm
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Get it finished and submitted to Apps Store asap - you never know who else might be developing something similar.

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Mon Jun 13, 2011 5:33 pm
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Right! Off to bed!

Another 4 - 5 hours of coding on it tonight.

I've changed a few things I didn't like and added quite a bit more content wise.

I still feel like it's missing something though...

Hmm...

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Mon Jun 13, 2011 10:41 pm
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Well, I'm quite pleased with it now :D

I've shown a couple of people at work (don't worry, I know they won't be copying it, or even know people who can write iPhone apps etc...) and each person who has picked it up (with the latest version) has instantly grasped the controls and as soon as they die they have started a new game to try and beat their previous go.

That is EXACTLY the effect I was after. TBH, it doesn't matter what kind of graphics you put on it (i.e. what theme) as long as they convey the idea (i.e. big spikey bomb is bad). It is the gameplay that I was lookin for and it has worked so far :D

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Tue Jun 14, 2011 9:38 am
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Indeed, graphics can always be updated if needed!


Tue Jun 14, 2011 3:41 pm
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