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My first app! 
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And it's back!

http://itunes.apple.com/uk/app/doodle-s ... ls=1&mt=8#

This time with all the images included!

I hope you all enjoy it! A really fun learning curve for me! Already thinking of what my next one will be!

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Oliver Foggin - iPhone Dev

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The count will go up until they stop counting. That's the way counting works.


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Tue Aug 09, 2011 8:32 pm
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Just how big a cut do Apple take?

I'll give this a go, once I figure out why my frikkin phone has refused to appear in iTunes.

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Tue Aug 09, 2011 8:41 pm
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Spreadie wrote:
Just how big a cut do Apple take?

I'll give this a go, once I figure out why my frikkin phone has refused to appear in iTunes.

I take 70% of each sale. Which, compared to many "standard" game distributors is a fairly good deal for developers.

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Oliver Foggin - iPhone Dev

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Tue Aug 09, 2011 8:51 pm
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Fogmeister wrote:
Spreadie wrote:
Just how big a cut do Apple take?

I'll give this a go, once I figure out why my frikkin phone has refused to appear in iTunes.

I take 70% of each sale. Which, compared to many "standard" game distributors is a fairly good deal for developers.

PLus you have to be a registered developer, which is what 70 quid a year?

Jon


Tue Aug 09, 2011 8:52 pm
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jonbwfc wrote:
Fogmeister wrote:
Spreadie wrote:
Just how big a cut do Apple take?

I'll give this a go, once I figure out why my frikkin phone has refused to appear in iTunes.

I take 70% of each sale. Which, compared to many "standard" game distributors is a fairly good deal for developers.

PLus you have to be a registered developer, which is what 70 quid a year?

Jon

£50 a year. So I'll break even after about 200 sales with the software I bought to help write (draw) it.

LOL!

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Oliver Foggin - iPhone Dev

JJW009 wrote:
The count will go up until they stop counting. That's the way counting works.


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Tue Aug 09, 2011 8:55 pm
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forquare1 wrote:
I was about to ask about that...
Still liking it though :)

Just seen your review!

Thanks dude! Didn't realise there was one yet!

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Oliver Foggin - iPhone Dev

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Tue Aug 09, 2011 9:17 pm
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I can't find it in the app store on the iPhone?

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Tue Aug 09, 2011 10:29 pm
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He's right you know.

It's a very enjoyable game, well done. I'm all for games that do simple concepts very well. I love the sound effects :)

Can I suggest one possible improvement though? Have a warning in some form (either flash the bar and/or maybe play a siren or something) when the air bar gets low. Before I twigged exactly what was going on, I was confused as to why my game was over, assuming I'd hit something I couldn't see. And that was after I'd read the instructions. Adding a siren or flashing warning not only stops that confusion happening, it also adds a nice extra bit of panic :twisted: .

Oh, and I'd change the 'exit game' option on the end score screen to 'back to menu' - after all it doesn't actually exit the game, it just takes you back to the menu...

And one thing that isn't a request for change or a criticism but I am curious - did you consider 'tilt the screen back' to brake and discard it, or was 'touch to brake' what you decided to use from the off?

Other than that, capital effort :).

Jon


Tue Aug 09, 2011 10:43 pm
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Fogmeister wrote:
So I'll break even after about 200 sales with the software I bought to help write (draw) it.

LOL!

Well put me down for one purchase. 199 to go. 8-)

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Tue Aug 09, 2011 11:18 pm
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Purchased, I'll give it a go later.

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Wed Aug 10, 2011 4:10 am
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Can I suggest a mute mode? Having to quickly turn the volume down as it starts is a pain, as is having to remember to turn it back up again, when you leave the game.

Good fun though.

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Wed Aug 10, 2011 11:57 am
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Another thing. I just tried to play it, whilst listening to an audiobook. It killed the book and started the game sounds.

Most games seem tp check, to see if the ipod app is playing it lets it continue. That is much better behaviour.

The game itself is addictive though.

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Wed Aug 10, 2011 4:28 pm
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Cool, thanks for the feedback.

I think my list of updates fir the next version is...

1. Game centre
2. Allow background music

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Oliver Foggin - iPhone Dev

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Wed Aug 10, 2011 8:28 pm
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Must just be audio books maybe? I tested the iPod app playing and starting Cut the Rope and the iPod continued but the app music also played.

When starting my app the exact sane thing happened.

May implement a check for music playing or something though. Or even just have a mute option.

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Oliver Foggin - iPhone Dev

JJW009 wrote:
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Wed Aug 10, 2011 8:31 pm
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A mute option is my prefered method, like Angry Birds. Styx plays the game sounds over the audio book or music (I only have audio books on my iPhone, no music, so I can't test it with music, but they should be the same, as they are played through the iPod app), which I find distracting. Maybe having game sound as a percentage slider, so you can have the music at 100% and the game sound down to 10%, 50% etc.

I've only managed to get 8219 points so far.

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Thu Aug 11, 2011 4:00 am
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