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Could someone translate this for me? 
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I haven't seen my friends in so long
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Thanks very much if you can :D

Aber auf Grund einer fehlenden Zoomfunktion unbrauchbar, wenn man gezielt etwas "bauen" möchte.

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Oliver Foggin - iPhone Dev

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The count will go up until they stop counting. That's the way counting works.


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Mon Dec 19, 2011 8:39 am
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I haven't seen my friends in so long
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Google Translate wrote:
But due to a lack of zoom function unusable if one deliberately "build" something like.


Hmmm, I feel something is lost in translation :?


Mon Dec 19, 2011 8:43 am
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forquare1 wrote:
Google Translate wrote:
But due to a lack of zoom function unusable if one deliberately "build" something like.


Hmmm, I feel something is lost in translation :?

LOL!

Google Translate did that for me too :D

That's why I came here. :lol:

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Oliver Foggin - iPhone Dev

JJW009 wrote:
The count will go up until they stop counting. That's the way counting works.


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Mon Dec 19, 2011 8:50 am
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My boss says there needs to be more context...


Mon Dec 19, 2011 9:10 am
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Ah, well it is a review of my Game of Life app.

I'm guessing he's talking about it not being an "infinite" world. (at the moment it's toroidal, i.e. wraps at the edges)

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Oliver Foggin - iPhone Dev

JJW009 wrote:
The count will go up until they stop counting. That's the way counting works.


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Mon Dec 19, 2011 9:22 am
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Our office is all German apart from me. My manager says: "Due to a lack of Zoom function, it's unusable if you wish to build something specific."

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Mon Dec 19, 2011 1:35 pm
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JJW009 wrote:
Our office is all German apart from me. My manager says: "Due to a lack of Zoom function, it's unusable if you wish to build something specific."

Ah, that makes sense.

The problem with putting a zoom function in an app like that is that it doesn't really make sense without a a pan function and that doesn't really make sense without an infinite field.

It is something I'd like to add to it but it becomes a whole different thing to add that.

As it is the field is basically a fixed size 2D array. To change that means making it a single array (changing size) with pointers between the cells and their neighbours. Deleting any that don't have alive neighbours adding cells that had no neighbours but get some on the next gen, etc...

Even once you have that you then need some sort of infinite coord system that somehow clears itself if the field becomes empty.

Then, how can you randomise the grid? It would have to be randomised over a certain area rather than the whole area.

I've thought about it before but never actually tried to do it.

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Oliver Foggin - iPhone Dev

JJW009 wrote:
The count will go up until they stop counting. That's the way counting works.


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Mon Dec 19, 2011 1:53 pm
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