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Android security issues. 
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koli wrote:
And I can't believe you people are complaing that androids apps are too cheap! :roll: :roll:
If you want to pay more then donate to developer...


I don't think anyone said that apps were too cheap.

I was just making the point that if you want to develop you may prefer to develop for a platform that pays. Then you might stand a chance of recouping the cost of all that development.



I am still looking for figures on what an Android developer can expect to make on average. No joy as yet. :|

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Mon Mar 07, 2011 11:57 am
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More Apps to watch out for


Monkey Jump 2
Sex Positions
President vs. Aliens
City Defrense
Baseball Superstars 2010




http://www.talkandroid.com/24949-new-an ... ed-gemini/


Only if side loaded though.


:|

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Mon Mar 07, 2011 12:39 pm
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Ooh, this looks interesting.

http://www.thinq.co.uk/2011/1/20/androi ... d-details/

It is the spoken word capture that freaks me out a bit.

:?

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Wed Mar 09, 2011 12:20 am
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ChurchCat wrote:
Ooh, this looks interesting.

http://www.thinq.co.uk/2011/1/20/androi ... d-details/

It is the spoken word capture that freaks me out a bit.

:?

The primary rule of common sense applies when downloading and installing applications onto any device:

Do you trust the developer?

If you willingly install an application onto a device and give it permissions to do stuff, then it can do stuff. You only have the reputation of the developers to say that "stuff" is good rather than bad.

Would you install software from "MallwareKing2011" on your Mac without any recommendation? I think not.

Perhaps one answer is to stick to open-source software that can be peer-reviewed. For example, http://f-droid.org/repository/ gives the user a "market place" of software which is open-source; admittedly not much on it now but if embraced by the community it could take off. Since the source is open, you can read it yourself and check there's nobody spying on you. CC might not read all the code, but some geek somewhere will.

*edit* - just installed the tricorder from that list. Love it :D

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Wed Mar 09, 2011 1:52 am
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ChurchCat wrote:
I was just making the point that if you want to develop you may prefer to develop for a platform that pays. Then you might stand a chance of recouping the cost of all that development.

A different perspective:

Quote:
Spacetime Studios, the company behind the popular mobile MMO Pocket Legends, has released some surprising numbers showing that the Android version of their game has been pulling in more money than its iOS counterpart. The game gets about 9,000 daily downloads on Android compared to some 4,000 on iOS. In addition, the developer noticed that Android gamers would spend about three times more time within the game than iOS users.

What is even more impressive is that Pocket Legends makes most of its money using in-app purchases - the actual game is free. This means that even without Google having implemented their in-app purchasing system yet (Apple has had it implemented for some time), Android users are buying more than iOS users. Spacetime has also bought ad space for their game inside other mobile apps and has seen about three times the interest from Android users compared to iOS users. Because of these numbers, CEO Gary Gattis said:

"This led us to stop advertising on Apple and throw all of our marketing dollars onto Android. It really just makes sense from a financial point of view."

With hundreds of thousands of apps, it is increasingly hard for developers to get noticed and stand out in Apple's App Store and many are frustrated by Apple's vague App Store rejection policies.


I guess 9000 and 4000 daily downloads is a lot, right? I don't know what this says about iOS or Android but maybe it is worth mentioning.

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Wed Mar 09, 2011 3:41 pm
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koli wrote:
I guess 9000 and 4000 daily downloads is a lot, right? I don't know what this says about iOS or Android but maybe it is worth mentioning.

I think the notion of the 'noise level' on the Appstore being more than the Marketplace is definitely true - I've read the same sentiment in multiple places, both from app vendors that are selling huge numbers and those that aren't.

However my assumption would be that, as the Marketplace catches up in simple numbers to Apple's offering, the signal/noise ratio is going to degrade to the same level. Is it just a function purely of population size that the app repository is hard to manage (on a personal 'just as a customer' basis), or is there some other aspect to it?

Jon


Wed Mar 09, 2011 3:46 pm
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JJW009 wrote:
Would you install software from "MallwareKing2011" on your Mac without any recommendation?


I wouldn't, but under the right circumstances my brother, sister or mother might...

koli wrote:
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The game gets about 9,000 daily downloads on Android compared to some 4,000 on iOS. In addition, the developer noticed that Android gamers would spend about three times more time within the game than iOS users.


I've not played the game, but playing devils advocate these figures could indicate that in comparison with other and similar games on iOS, it's a load of rubbish. However, on Android it's top of the competition...
Just a thought and I have no evidence to prove either way, just saying that one can't trust figures alone.


Wed Mar 09, 2011 3:50 pm
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jonbwfc wrote:
koli wrote:
I guess 9000 and 4000 daily downloads is a lot, right? I don't know what this says about iOS or Android but maybe it is worth mentioning.

I think the notion of the 'noise level' on the Appstore being more than the Marketplace is definitely true - I've read the same sentiment in multiple places, both from app vendors that are selling huge numbers and those that aren't.

However my assumption would be that, as the Marketplace catches up in simple numbers to Apple's offering, the signal/noise ratio is going to degrade to the same level. Is it just a function purely of population size that the app repository is hard to manage (on a personal 'just as a customer' basis), or is there some other aspect to it?

Jon


I would tend to agree with that. I attended a number of talks by my head of department back in uni, he's developed a couple of small apps for the iPhone and gained around £1,000 from 59p sales over the course of around two years...
He said that on the Apple App Store to make it, you've got to make it big, otherwise you'll be lost.


Wed Mar 09, 2011 3:52 pm
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jonbwfc wrote:
However my assumption would be that, as the Marketplace catches up in simple numbers to Apple's offering, the signal/noise ratio is going to degrade to the same level. Is it just a function purely of population size that the app repository is hard to manage (on a personal 'just as a customer' basis), or is there some other aspect to it?

I think this is where alternative android appstores come in (e.g. amazon). They will be closed, as in they will decide what they will sell and they will decide what apps will make it into their store. They will do their research on best apps so when I need a download let's say "tube map" I won't have to choose from 20 but maybe from 3, and they will be the best ones in that category, guaranteed to come without mallware.

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Wed Mar 09, 2011 4:14 pm
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koli wrote:
I think this is where alternative android appstores come in (e.g. amazon). They will be closed, as in they will decide what they will sell and they will decide what apps will make it into their store. They will do their research on best apps so when I need a download let's say "tube map" I won't have to choose from 20 but maybe from 3, and they will be the best ones in that category, guaranteed to come without mallware.

Yeah, but you'll have 6 different stores, all offering what they claim are the best 3. Unless one store gains significant traction over the rest, at which point what you've got is a curated model that isn't actually that different to the Appstore model, which Android advocates have always claimed is an affront against freedom and dignity...

Jon


Wed Mar 09, 2011 4:34 pm
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With freedom of choice comes the responsibility of that choice.
Apples model is the illusion of choice as they are the gatekeeper and decide on what can be offered regardless of quality.

Its the rerun of the OS "war". Google will end up the dominant supplier of the OS and Apple will slowly lose market share. Both companies will earn a shedload of money from thier approaches.

IMHO I dont think Apple will want to be the dominant player as I believe their business practices would cause them to suffer a world of pain if they ended up with a functional monopoly. As long as they can supply high end products (with a huge profit margin) that sells very well, it wont matter if they have 5,10 or 20 % of the market.

As said before Apple doesnt do cheap

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Wed Mar 09, 2011 4:43 pm
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jonbwfc wrote:
Yeah, but you'll have 6 different stores, all offering what they claim are the best 3.

I don't know about you but I want 6 stores that would compete with each other. And how can they all claims that different 3 apps are the best?!

jonbwfc wrote:
what you've got is a curated model that isn't actually that different to the Appstore model, which Android advocates have always claimed is an affront against freedom and dignity...

"Closed" is not a bad thing if you have "opened" alternative as well. Again, you will have choice and you will go for what suits you best.

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Wed Mar 09, 2011 5:01 pm
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koli wrote:
jonbwfc wrote:
Yeah, but you'll have 6 different stores, all offering what they claim are the best 3.

I don't know about you but I want 6 stores that would compete with each other.

OK, fine, How do you know which one's opinion is best on any given app subject?

koli wrote:
And how can they all claims that different 3 apps are the best?!

They may or they may not. If they all claim the same 3 are the best fair enough but what happens when they don't? Unless there are actually only 3 apps covering a particular topic, what the chances of them all agreeing?

koli wrote:
"Closed" is not a bad thing if you have "opened" alternative as well. Again, you will have choice and you will go for what suits you best.

'Choice' without the information to objectively make that choice is no use at all.

Jon


Wed Mar 09, 2011 5:21 pm
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jonbwfc wrote:
koli wrote:
jonbwfc wrote:
Yeah, but you'll have 6 different stores, all offering what they claim are the best 3.

I don't know about you but I want 6 stores that would compete with each other.

OK, fine, How do you know which one's opinion is best on any given app subject?

koli wrote:
And how can they all claims that different 3 apps are the best?!

They may or they may not. If they all claim the same 3 are the best fair enough but what happens when they don't? Unless there are actually only 3 apps covering a particular topic, what the chances of them all agreeing?

koli wrote:
"Closed" is not a bad thing if you have "opened" alternative as well. Again, you will have choice and you will go for what suits you best.

'Choice' without the information to objectively make that choice is no use at all.

Answer to all three questions is the question: How do you know where to buy anything that YOU ever buy? Groceries, socks, a coat, an mp3, a TV, a car, a house?

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Wed Mar 09, 2011 7:57 pm
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bobbdobbs wrote:
As said before Apple doesnt do cheap



With the possible exceptions of the iMac and iPad.

Both relatively inexpensive in their given form factor.

:|

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