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$400 price point for next-gen systems suggested 
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Legend

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Sony still gauging whether PS4 can launch in Japan this year

http://www.computerandvideogames.com/41 ... this-year/

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The Sony Worldwide Studios boss added: "Europe is a hugely important market and we do hear on Twitter that lots of people who are unhappy and say, 'why do US consumers get this on PS Plus and not in Europe?' And things like that all the time. So it's all relative, right? They see the other territories all the time. Now it's even easier to see what's available in other territories because of the internet."


Good fcuk, are they actually gonna sort out their European operation? Could it be? :lol:

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Wed Jun 12, 2013 7:08 pm
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1. That Xbox360 comment was ridiculous - "if you don't want to play online, buy an Xbox 360" - or perhaps a PS4?!?
2. PS+ fee needs to be good. I don't need multiplayer other than for CoD and I only usn PSN to access new map packs. What I want are better servers so games don't crash/kick me out/lag etc. If part of the fee went to sort this out, I'd be happy.
3. Price - if it's too high, I'll wait till it's older and cheaper.
4. Japan - surprised Sony will risk it but I guess they want to head up competition against MS. The best thing would be to release the PS4 this side of 2013.

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Wed Jun 12, 2013 7:25 pm
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pcernie wrote:
EA looking at used games from a 'customer-first standpoint'
Company also not expecting increased software pricing next-gen

http://www.computerandvideogames.com/41 ... tandpoint/

Quote:
Later in the analyst call, EA COO Peter Moore said he doesn't expect software prices to increase next-gen, noting: "You see a $60 price for a next-gen game whereas we believe [with digital downloads] we can get $70, $80, $90 from the consumer, but it's a $60 price point."


Is he saying they think people would pay that? :?

I do think that they must be including DLC. Otherwise the games simply will not sell, especially with the DRM that locks out used games. $90 would make it very expensive for the average kid. While most gamers are older it is a lot for many with other responsibilities.


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Wed Jun 12, 2013 8:11 pm
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Legend

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MS reloads for some more feet shooting

http://www.computerandvideogames.com/41 ... retailers/

'Hey! Ignorant people! Are you in for a surprise!'

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Thu Jun 13, 2013 4:36 pm
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d***wad.

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Thu Jun 13, 2013 5:07 pm
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In a broader set of community, people don't pay attention to a lot of the details. We've seen it in the research, we've seen it in a lot of the data points.

Yes but there are loads of them and they may not be buying the idea of always on DRM and no resales.

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Thu Jun 13, 2013 5:16 pm
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Nintendo: If devs are worried about used game sales, they should make better games

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The best way for console makers to deal with the used games market is to ensure their games are so good that people don't want to trade them in, Nintendo of America president Reggie Fils-Aime told Polygon. But supporting used games is also important, he added.

"We have been very clear, we understand that used games are a way for some consumers to monetize their games," Fils-Aime said. "They will buy a game, play it, bring it back to their retailer to get credit for their next purchase. Certainly, that impacts games that are annualized and candidly also impacts games that are maybe undifferentiated much more than [it] impacts Nintendo content. Why is that? Because the replayability of our content is super strong. The consumer wants to keep playing Mario Kart. The consumer want to keep playing New Super Mario Bros. They want to keep playing Pikmin. So we see that the trade-in frequency on Nintendo content is much less than the industry average – much, much less. So for us, we have been able to step back and say that we are not taking any technological means to impact trade-in and we are confident that if we build great content, then the consumer will not want to trade in our games."

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Thu Jun 13, 2013 5:31 pm
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Legend

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The notion that trade-ins are affecting game sales is and always has been BS - often the price of a trade-in is only £5 difference AT THE VERY MOST. In other words, the buyer was NEVER gonna pay full price if they're trying to minimize cost/risk like that. And how do they think kids buy new games? You know, including the ones with the really expensive maps that need/will need a subscription? It's not like they're even getting a decent return on, er, their returns...

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Thu Jun 13, 2013 7:55 pm
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pcernie wrote:
The notion that trade-ins are affecting game sales is and always has been BS - often the price of a trade-in is only £5 difference AT THE VERY MOST. In other words, the buyer was NEVER gonna pay full price if they're trying to minimize cost/risk like that. And how do they think kids buy new games? You know, including the ones with the really expensive maps that need/will need a subscription? It's not like they're even getting a decent return on, er, their returns...

From my experience of those who trade games in they usually trade in a number of games, and then get new games. Several weeks later they trade them in again. Only good games get kept longer. Like you I doubt that the second hand trade cost the industry a lot. I suspect that the biggest factor in games sales are alternatives such as mobile games. Why buy a £30 game when you can get a reasonable mobile game for £1.99

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Thu Jun 13, 2013 8:49 pm
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Sketchfab rotatable model of the PS4


Fri Jun 14, 2013 1:12 pm
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Legend

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Xbox One policy won't change in the short-term - Spencer

http://www.computerandvideogames.com/41 ... m-spencer/

They could still turn this around before launch, especially since the publishers seem lost too, but nooooooo.... they'd rather hedge their bets and see how many morons buy in at the start. Wanna raise revenue AND slow second hand sales? Take all those exclusives you spent so long and probably a fortune obtaining and add extra levels, characters whatever to them. Money all round, stream of users to the store etc.
...


Cliff Bleszinski backs anti-used-game DRM

http://www.computerandvideogames.com/41 ... -game-drm/

And your transition from respected games dude to dickhead businessman is complete.

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Fri Jun 14, 2013 6:26 pm
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Legend

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Brilliant response to Cliff

http://www.destructoid.com/used-games-a ... 6227.phtml

I just don't give a stuff about graphics if the game's good, and I don't know how many games I haven't finished because the cut-scenes were risible yet presumably cost a fortune. FFS, a bit of in-game narration goes a long way if nothing else!

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Fri Jun 14, 2013 6:40 pm
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Clifford's stance is fairly clear -- games are too expensive, and so the customers must be the ones to compromise. This is presented as our responsibility, our fault even. We "expect" good looking games with high marketing budgets, and publishers are forced to comply.

Hold on. I do not care about marketing budgets. If the game is good then word of mouth will tell everyone what they need to know. They will leave glowing reviews. All that is needed are simple ads or prizes to be given via magazines and you can get to serious gamers who might subscribe to gaming magazines and they can leave reviews. Gameplay always trumps looks for gamers.

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Fri Jun 14, 2013 8:23 pm
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Legendary Nintendo designer Shigeru Miyamoto told CVG this week that piracy is a bigger threat to his company's business than the used games market.

Common sense really. Though I suspect that this DRM is really targeted at pirated games, though why not embrace used games to eliminate piracy?

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Fri Jun 14, 2013 8:25 pm
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Legend

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Amnesia10 wrote:
Quote:
Clifford's stance is fairly clear -- games are too expensive, and so the customers must be the ones to compromise. This is presented as our responsibility, our fault even. We "expect" good looking games with high marketing budgets, and publishers are forced to comply.

Hold on. I do not care about marketing budgets. If the game is good then word of mouth will tell everyone what they need to know. They will leave glowing reviews. All that is needed are simple ads or prizes to be given via magazines and you can get to serious gamers who might subscribe to gaming magazines and they can leave reviews. Gameplay always trumps looks for gamers.


+1, it's never been easier.

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Fri Jun 14, 2013 8:49 pm
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